EngineUnloadIFP: Difference between revisions
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(Syntax added. Example needed.) |
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{{Client function}} | {{Client function}} | ||
{{Disabled|Function disabled. It doesn't exist anymore, use [[DestroyElement|destroyElement]] to unload IFP.}} | |||
__NOTOC__ | __NOTOC__ | ||
This function unloads an animation library loaded by [[engineLoadIFP]]. | This function unloads an animation library loaded by [[engineLoadIFP]]. | ||
Line 15: | Line 16: | ||
==Example== | ==Example== | ||
<section name="animation.lua" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local localPlayer = getLocalPlayer() | |||
local ifp = nil | |||
function setanimation() | |||
ifp = engineLoadIFP("data/ani.ifp") | |||
if ifp then | |||
setPedAnimation(localPlayer, "ANIMATIONBLOCK", "animation1") | |||
end | |||
end | |||
addCommandHandler("animation", setanimation) | |||
function stopanimation() | |||
if ifp then | |||
engineUnloadIFP(ifp) | |||
setPedAnimation(localPlayer) | |||
end | |||
end | |||
addCommandHandler("stopanimation", stopanimation) | |||
</syntaxhighlight> | |||
</section> | |||
<section name="meta.xml" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
<meta> | |||
<info author="lukry" version="1.0" type="script" /> | |||
<script src="animation.lua" type="client" /> | |||
<file src="data/ani.ifp" /> | |||
</meta> | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} | ||
Latest revision as of 21:04, 18 June 2018
Function has been disabled. | |
Reason/Note: Function disabled. It doesn't exist anymore, use destroyElement to unload IFP. |
This function unloads an animation library loaded by engineLoadIFP.
Syntax
bool engineLoadIFP ( element ifp )
Required Arguments
- ifp: The IFP element loaded by engineLoadIFP to unload.
Returns
Returns true if the IFP file has been unloaded succesfully, false otherwise.
Example
Click to collapse [-]
animation.lualocal localPlayer = getLocalPlayer() local ifp = nil function setanimation() ifp = engineLoadIFP("data/ani.ifp") if ifp then setPedAnimation(localPlayer, "ANIMATIONBLOCK", "animation1") end end addCommandHandler("animation", setanimation) function stopanimation() if ifp then engineUnloadIFP(ifp) setPedAnimation(localPlayer) end end addCommandHandler("stopanimation", stopanimation)
Click to collapse [-]
meta.xml<meta> <info author="lukry" version="1.0" type="script" /> <script src="animation.lua" type="client" /> <file src="data/ani.ifp" /> </meta>
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory