RemoveWorldModel: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
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{{Note box|Pre r4844: There are two types of world objects Binary IPL (anything not in data/maps and in gta3.img) and | {{Note box|Pre r4844: There are two types of world objects: Binary IPL (anything not in data/maps and in gta3.img & gta_int.img) and Data IPL (anything in data/maps). Binary IPL removal requires a stream out if you are deleting anything within 300 units (anything visible) you can just move the camera to do this. Data IPL are removed instantly and this is not required. Be aware that LOD object models are not removed automatically with the model they are linked to, so you need to remove them separately.}} | ||
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This function is used to remove a world object. | This function is used to remove a world object. Use [[restoreWorldModel]] to reverse this action. | ||
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{{Tip|Pre r4844: It is strongly advised that you use this server side rather than client side because it will just function infinitely better as you should not need to handle streaming it out/back in.}} | {{Tip|Pre r4844: It is strongly advised that you use this server side rather than client side because it will just function infinitely better as you should not need to handle streaming it out/back in.}} | ||
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*'''interior:''' The interior ID to apply the removal to. Some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13. A value of -1 here will affect all interiors.}} | *'''interior:''' The interior ID to apply the removal to. Some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13. A value of -1 here will affect all interiors.}} | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the | Returns ''true'' if the world object was removed, ''false'' if invalid arguments were passed. | ||
==Example== | ==Example== | ||
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==See Also== | ==See Also== | ||
===Client world functions=== | |||
{{Client_world_functions}} | {{Client_world_functions}} | ||
===Building functions=== | |||
{{Building functions}} | |||
===Object functions=== | |||
{{Object functions}} |
Latest revision as of 15:40, 7 November 2024
This function is used to remove a world object. Use restoreWorldModel to reverse this action.
Syntax
bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = -1 ] )
Required Arguments
- modelID: A whole integer specifying the GTASA object model ID.
- radius: A floating point number representing the radius that will be eliminated.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
- interior: The interior ID to apply the removal to. Some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13. A value of -1 here will affect all interiors.
Returns
Returns true if the world object was removed, false if invalid arguments were passed.
Example
This example will removes buildings on BigEar:
removeWorldModel(16617, 1000, -300, 1556, 75) --lod removeWorldModel(16616, 1000, -300, 1556, 75) --lod removeWorldModel(16615, 1000, -300, 1556, 75) --lod removeWorldModel(16138, 1000, -300, 1556, 75) -- model
This example removes CJ house:
for i = 700, 18630 do removeWorldModel(i, 10, 2494, -1696, 17) end
This server script example removes all models, everywhere:
for i = 321, 18630 do removeWorldModel(i, 10000, 0, 0, 0) end setOcclusionsEnabled(false) -- Also disable occlusions when removing certain models setWaterLevel(-5000) -- Also hide the default water as it will be full of holes
Changelog
Version | Description |
---|
1.3.1-9.04636 | Added interior argument |
1.3.1-9.04844 | Everything streams out fine now. |
See Also
Client world functions
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel
Building functions
Object functions