RestoreWorldModel: Difference between revisions
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restoreWorldModel ( modelID, radius, x, y, z ) | __NOTOC__ | ||
{{Server client function}} | |||
This function restoring a removed world object, reversing the effect of [[removeWorldModel]]. | |||
You may use [[restoreAllWorldModels]] to '''restore all world models removed with this function'''. | |||
==Syntax== | |||
<syntaxhighlight lang="lua"> | |||
bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = -1 ] ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''modelID:''' A whole integer specifying the GTASA object model ID. | |||
*'''radius:''' A floating point number representing the radius that will be eliminated. | |||
*'''x:''' A floating point number representing the X coordinate on the map. | |||
*'''y:''' A floating point number representing the Y coordinate on the map. | |||
*'''z:''' A floating point number representing the Z coordinate on the map. | |||
===Optional Arguments=== | |||
{{New items|3.0132|1.3.2| | |||
*'''interior:''' The interior ID to apply the restoral to. Some objects in interior 13 show in all interiors so if you want to restore everything in interior 0 also restore everything in interior 13. A value of -1 here will affect all interiors. | |||
}} | |||
===Returns=== | |||
Returns ''true'' if the world object was restored, ''false'' if invalid arguments were passed. | |||
==Example== | |||
Remove every lamp post (object 1226) besides Grove Street. | |||
<syntaxhighlight lang="lua"> | |||
removeWorldModel(1226, 4000, 0, 0, 0, -1) | |||
restoreWorldModel(1226, 50, 2489, -1665, 13, -1) | |||
</syntaxhighlight> | |||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.3.1-9.04636|Added interior argument}} | |||
==See Also== | |||
===Client world functions=== | |||
{{Client_world_functions}} | |||
===Building functions=== | |||
{{Building functions}} | |||
===Object functions=== | |||
{{Object functions}} | |||
Latest revision as of 17:17, 7 December 2025
This function restoring a removed world object, reversing the effect of removeWorldModel.
You may use restoreAllWorldModels to restore all world models removed with this function.
Syntax
bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = -1 ] )
Required Arguments
- modelID: A whole integer specifying the GTASA object model ID.
- radius: A floating point number representing the radius that will be eliminated.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
- interior: The interior ID to apply the restoral to. Some objects in interior 13 show in all interiors so if you want to restore everything in interior 0 also restore everything in interior 13. A value of -1 here will affect all interiors.
Returns
Returns true if the world object was restored, false if invalid arguments were passed.
Example
Remove every lamp post (object 1226) besides Grove Street.
removeWorldModel(1226, 4000, 0, 0, 0, -1) restoreWorldModel(1226, 50, 2489, -1665, 13, -1)
Changelog
| Version | Description |
|---|
| 1.3.1-9.04636 | Added interior argument |
See Also
Client world functions
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
Building functions
Object functions