Template:Client ped functions: Difference between revisions
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(Add isPedFootBloodEnabled) |
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Line 74: | Line 74: | ||
|19626}} | |19626}} | ||
*[[setPedFootBloodEnabled]] | *[[setPedFootBloodEnabled]] | ||
*[[isPedFootBloodEnabled]] | |||
*[[setPedHeadless]] | *[[setPedHeadless]] | ||
*[[setPedLookAt]] | *[[setPedLookAt]] |
Revision as of 02:04, 13 December 2019
- getPedAmmoInClip
- getPedAnalogControlState
- getPedAnimation
- getPedArmor
- getPedBonePosition
- getPedCameraRotation
- getPedClothes
- getPedContactElement
- getPedControlState
- getPedFightingStyle
- getPedMoveState
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedOxygenLevel
- getPedSimplestTask
- getPedStat
- getPedTarget
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedTotalAmmo
- getPedVoice
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponMuzzlePosition
- getPedWeaponSlot
- getValidPedModels
- givePedWeapon
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDoingTask
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedClothes
- removePedFromVehicle
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedAnimation
- setPedAnimationProgress