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- {{Note|El '''player''' quien clickeo el elemento siempre será [[localPlayer]].}} {{Note|Si usted desea saber más sobre triggers... Mire [[addEventHandler]]}}349 bytes (44 words) - 18:03, 10 July 2022
- {{Note|Moved to https://github.com/multitheftauto/mtasa-blue/wiki/CAccountPassword84 bytes (10 words) - 19:35, 19 May 2019
- {{Note|Wielokrotne łączenie i rozłączanie może mieć wpływ na wydajność se {{Note|Jeśli używasz MySQL 8 lub nowszego, dodaj tą linię do mysqld.cnf '''<no601 bytes (90 words) - 15:16, 6 December 2020
- * '''"container_drag"''' // drag container cursor (note: not in use) * '''"segment_moving"''' // segment moving cursor (note: not in use)1 KB (153 words) - 17:16, 21 November 2018
- {{Note|The function will return ''false'' server-side if far clip distance has not {{Note|Default far clip distance value is 800.}}739 bytes (89 words) - 14:07, 6 January 2022
- {{Note|Please note the loading order that is used in the examples as other orders can cause co {{Note|Collision libraries (.col files containing multiple collision models) are n1 KB (182 words) - 21:35, 29 April 2024
- {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o2 KB (240 words) - 14:15, 16 February 2021
- ==Note==1 KB (215 words) - 17:16, 21 November 2018
- {{Note|The function will not reset far clip distance client-side, unless it is rel {{Note|The function will reset the far clip distance to ''false'' server-side, as878 bytes (103 words) - 13:14, 3 August 2014
- {{Note|This event works only with weapons which have enabled bullet sync.}} ...which was hit by a shot. Currently this can be only another [[player]]. '''Note: hitElement could be incorrect and should not be relied upon.'''1 KB (183 words) - 03:03, 27 September 2018
- {{Note|Using attachElements with the camera and the main player can interfere with {{Note|Using setElementPosition/Rotation/Matrix on the camera element will automat914 bytes (107 words) - 21:57, 9 October 2020
- The event is triggered when the whitelist has changed. Note that this event is only triggered if the request window was confirmed by ac {{Note|Attaching the event to a webbrowser won't work. Attach it to the root eleme1,017 bytes (120 words) - 19:24, 19 September 2018
- {{Important Note|The client-side version of this function can only be used on client-created {{Note|This function does not change when an element will be destroyed - Elements2 KB (316 words) - 13:51, 6 August 2016
- {{Note| Returns an integer between '''25''' and '''32767''' (refer to the note above) of the maximum FPS that players can run their game at.1 KB (141 words) - 22:03, 22 May 2023
- __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col {{Note|Collision libraries (.col files containing multiple collision models) are n1 KB (216 words) - 15:02, 1 May 2024
- {{Note| attachElements استخدام هذا الفنكشن مع الكاميرا {{Note| [[setCameraTarget]] سوف يمسح اوتوماتيكياً هدف setEle1 KB (45 words) - 19:56, 1 March 2017
- {{Note|Vehicles that are collisionless and have a driver will cause bugs.}} {{Note|Enabling a players collisions when they're inside a vehicle will cause bugs2 KB (214 words) - 16:27, 20 January 2020
- {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m2 KB (229 words) - 15:27, 26 August 2018
- {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m2 KB (230 words) - 09:23, 10 October 2020
- {{Important Note|You can not use this function to draw vehicles and ped}} {{Important Note|This function doesn't obey any streaming limits, you can draw as many model2 KB (219 words) - 03:08, 17 October 2023
- ==Note==2 KB (230 words) - 14:30, 20 May 2018
- {{Important Note|To reset the application ID, please use [[resetDiscordRichPresenceData]]}} {{Important Note|In order for the function to work correctly, the user must have their activ1 KB (162 words) - 18:39, 24 October 2023
- ==Note==2 KB (235 words) - 13:39, 20 January 2018
- ==Note:==1 KB (158 words) - 19:28, 21 February 2021
- ...r: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''': This event should only be used as a low-level function for advanced us __NOTOC__ {{Note|This event triggers inconsistently (https://github.com/multitheftauto/mtasa1 KB (184 words) - 23:35, 19 July 2023
- {{Important Note|This event should only be used as a low-level function for advanced users. __NOTOC__ {{Note|This event triggers inconsistently (https://github.com/multitheftauto/mtasa1 KB (172 words) - 23:35, 19 July 2023
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl {{Note|For the party size to be displayed, the state must be set [[setDiscordRichP1 KB (149 words) - 18:35, 24 October 2023
- ...ments already existing at that location until they first move. Please also note that before 1.0.3, this did not function correctly when moving a colshape. Please note that this function doesn't verify whether element is in the same dimension2 KB (258 words) - 12:06, 10 October 2018
- ==Note==2 KB (289 words) - 06:29, 30 April 2022
- {{Note|MTA won't show any tray notifications if the MTA window is focused, because {{Note|You can only show a tray notification every 30 seconds.}}2 KB (248 words) - 12:12, 30 December 2022
- {{Note|Before using this function you need to setup an initial value of element da {{Note|Calling [[removeElementData]] or [[setElementData]] with other sync mode wi1 KB (181 words) - 10:25, 18 March 2023
- {{Important Note|Use [[decodeString]] instead, because teaEncode inflates the file size by a {{Important Note|teaDecode cannot handle binary data.}}2 KB (198 words) - 15:07, 16 September 2018
- This function returns the number of children an element has. Note that only the direct children are counted and not elements that are further Note that this does not only count spawnpoint elements, but all child elements.2 KB (213 words) - 03:29, 1 January 2015
- {{Note|unbindKey will only work on binds that were added by the same resource}} {{Note|unbindKey on the server may return ''true'' on failure}}4 KB (551 words) - 17:42, 29 July 2021
- {{Note|DGS elements are always destroyed when the resource that created them is st {{Note|dgsSetParent only works with DGS elements.}}1 KB (176 words) - 18:39, 16 April 2021
- ''Note: does not include small ID lists related to specific functions or IDs creat *[[Weather]] ''Note: blended weather allows for many more undocumented effects''1 KB (183 words) - 07:20, 1 January 2022
- {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o3 KB (392 words) - 14:16, 16 February 2021
- {{Note|Ta funkcja nie zadziała jeśli element jest zniszczony - Elementy DGS są {{Note|dgsSetParent działa tylko na elementy DGS.}}1 KB (168 words) - 22:02, 28 July 2019
- ...f it's archived by using the object oriented method. '''(It's important to note that you need to enable OOP in meta.xml to use this)''' ...it's archived by using the object oriented variable. '''(It's important to note that you need to enable OOP in meta.xml to use this)'''2 KB (214 words) - 03:13, 12 August 2023
- __NOTOC__{{Note|Please note the loading order that is used in the examples as other orders can cause co1 KB (212 words) - 21:37, 29 April 2024
- '''Note:''' To prevent infinite loops, debug messages that occur inside the functio **'''Note:''' may return [[nil]] when the source could not be found.2 KB (312 words) - 21:19, 9 October 2018
- This function can be used to join a channel. Note that a delay of 2-3 seconds should be used before calling this function ins '''Note:''' Does not return ''true'' if ircbot successfully joined or ''false'' if1 KB (195 words) - 18:18, 13 August 2009
- :warning: '''Note''': If you don’t follow this requirement before require the SDK, composer === Note for Python ===3 KB (396 words) - 12:09, 19 April 2020
- {{Note|These sounds can be disabled with [[setWorldSoundEnabled]] so if these soun {{Note|These sounds don't work when [[fadeCamera]] has been used to make the scree2 KB (232 words) - 22:58, 18 August 2021
- '''Note:''' You can use the function [[gettok]] to retrieve a single token from the {{note|Unicode characters work but when combined with others do not. E.g: #split("2 KB (343 words) - 16:59, 15 November 2023
- __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col1 KB (232 words) - 15:03, 1 May 2024
- '''Note:''' The maximum number of simultanuous connections is 5. There is no limit '''Note:''' Does not return ''true'' if ircbot was successfully connected or ''fals1 KB (204 words) - 16:45, 11 February 2015
- {{Note|This event will not trigger when [[onDgsMouseClick]] is cancelled.}} ...ate:''' The state of the mouse button. Can be ''down'' or ''up''. ( Please note that '''both''' ''up'' and ''down'' state are supported! )1 KB (203 words) - 11:48, 12 February 2021
- '''This article concerns the note left in [[attachElements]].''' ...local mainRot = { 0, 0, 90 } -- Two rotations are zero. See note in attachRotationAdjusted3 KB (398 words) - 01:07, 10 April 2011
- {{Note|This event will not trigger when [[onDgsMousePreClick]] is cancelled.}} ...ate:''' The state of the mouse button. Can be ''down'' or ''up''. ( Please note that '''both''' ''up'' and ''down'' state are supported! )1 KB (207 words) - 14:19, 16 February 2021
- ...roup will have the permissions specified on the "Default" acl name list. ''Note: You will notice this group is special, in that it includes every user and ...er down the ACL and you will see the '''<acl name="Default" />''' listing. Note I have trimmed this list dramatically due to its length.4 KB (582 words) - 15:08, 11 June 2023
- {{Note|This event does not work correctly pre 1.3.1-9-04627 {{Note|This event is triggered ahead of a sound beat the number passed is the play2 KB (207 words) - 14:13, 28 August 2023
- {{Note|The '''player''' who clicked the gui-element is always the [[localPlayer]]. ...'' if the mouse button was pushed, or ''up'' if it was released. '''Please note currently only the ''up'' state is supported.'''2 KB (337 words) - 16:40, 19 October 2022
- -- Note: The following values are not scaled. See second example for how to scale i Note: offsetY is 0.6 KB (656 words) - 22:13, 28 February 2021
- {{note| Don't forget to give admin rights to the resource, in which you are using *'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for the kick wi2 KB (220 words) - 00:17, 7 March 2021
- {{Note|The resource using this function needs access to ''function.refreshResource '''Note:''' Checking for changes in all resources can result in lag for a short per2 KB (227 words) - 22:04, 17 May 2021
- <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writin Note = DGSElement:setAlpha|2 KB (225 words) - 15:14, 12 March 2023
- {{Note|This event is '''ONLY''' for custom weapons that were created with [[create {{Note|This event is only triggered for custom weapons that are streamed in}}2 KB (233 words) - 17:30, 12 April 2019
- {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o3 KB (354 words) - 14:41, 18 February 2021
- '''Note:''' To prevent infinite loops, debug messages that occur inside the functio **'''Note:''' May return [[nil]] when the source could not be found2 KB (358 words) - 11:22, 11 April 2021
- {{Note|This event is only for custom weapons that were created with [[createWeapon {{Note|This event is only triggered for custom weapons that are streamed in}}2 KB (234 words) - 11:06, 11 October 2018
- {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o3 KB (354 words) - 14:42, 18 February 2021
- Note that most vehicles don't need more than two colors. You can specify a veh1 KB (180 words) - 14:02, 6 May 2009
- {{Note|You should avoid triggering events on the [[root element]] unless you reall {{Note|See [[Event_Source_Element|Event Source Element]] for a descriptive visuali3 KB (411 words) - 19:35, 8 April 2024
- {{Note | This event only triggers from fullscreen minimize. [[onClientRestore]] ca617 bytes (71 words) - 11:55, 3 January 2020
- {{Important Note|This function should only be used as a low-level function for advanced user ( '''note:''' use setPlayerVoiceMuted function if you are using the voice resource mo2 KB (249 words) - 23:09, 28 October 2019
- {{Note|This function only works in development mode.}}686 bytes (70 words) - 17:28, 28 September 2021
- ...amName''': The name of the stream. Note that this isn't the filename. Also note that this isn't always provided2 KB (228 words) - 23:56, 20 November 2018
- '''Note''': Like all GUI functions, these are only available client side481 bytes (75 words) - 19:10, 14 April 2021
- {{Note|Availiable only in custom fork of mta. see https://github.com/multitheftaut631 bytes (65 words) - 11:55, 18 September 2020
- __NOTOC__{{Important Note|You '''MUST''' use the standard ''module.key'' naming for your keys, as sho ...value:''' The value you wish to store. Set to false to remove the data. '''NOTE:''' you cannot store tables as values, but you can use [[toJSON]] strings.3 KB (413 words) - 10:41, 30 January 2022
- {{Note|The event will not be triggered if the message can be processed by an exist :'''NOTE:''' this script is for example purposes only. This can be done in a more ef2 KB (259 words) - 02:55, 27 September 2018
- {{Note|Using '''passwordHash''' is the recommended way of storing passwords.}} *'''hash:''' A supported hash (see [[passwordHash]]). <span style="color:red">Note that only the prefix ''$2y$'' is supported for type bcrypt (older prefixes2 KB (253 words) - 11:29, 5 August 2021
- ''Note: To see a complete list of what each level does, refer to GTASA's weapon.da ''Note that the levels only change to the skill 'Gangster'''3 KB (403 words) - 21:03, 6 June 2022
- ===Note===3 KB (366 words) - 14:27, 15 April 2013
- {{Note| Essa função não funciona com arquivos WAV remotos.}} {{Note|Se nenhuma informação estiver associada à um metadado, ele não será in2 KB (227 words) - 20:09, 1 April 2023
- {{Note|1=Client side [[IsPedInVehicle]] only returns ''true'' if the ped is physic {{Note|1=Server side [[IsPedInVehicle]] returns whether the ped is entering, insid2 KB (264 words) - 20:49, 11 April 2021
- {{Note|Enabling development mode on the server side does '''not enable''' it on th It is important to note that this example has to be in a client side script. Otherwise, the executi2 KB (253 words) - 14:48, 30 April 2024
- {{Note|This function only works on synced peds and vehicles (ie. created serversid {{Note|This function only works within the following limits:4 KB (556 words) - 19:22, 30 September 2021
- {{note|Before release '''1.5.8 r20716''' this must be "ped". After release '''1.5. {{note|Vehicle unique features may be unsupported, see [https://github.com/multith3 KB (445 words) - 20:02, 7 February 2024
- This event is triggered when a [[resource]] is started. Please note that this is '''not''' triggered the same time as the serverside event [[on1 KB (177 words) - 20:22, 19 February 2010
- {{Note|This event can not be cancelled.}}665 bytes (80 words) - 21:15, 12 August 2023
- '''Note 1:''' The escape key can only be cancelled once. If a user presses the esca '''Note 2:''' The event is only cancellable when the key is being pressed, not when2 KB (289 words) - 19:31, 19 March 2024
- {{Important Note|Due to technical limitations (partly of json-c) the stringified keys will b <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writin2 KB (245 words) - 11:47, 4 July 2022
- __NOTOC__{{Important Note|You '''MUST''' use the standard ''module.key'' naming for your keys, as sho ...unt of money a player has is made persistent by storing it in his account. Note the code uses "piraterpg.money" as key instead of just "money", as the play2 KB (254 words) - 20:05, 11 April 2021
- {{Note|Esses efeitos sonoros podem ser desabilitados utilizando a função [[setWo {{Note|Esses efeitos sonoros não funcionarão com a camera apagada (quando você2 KB (257 words) - 22:57, 18 August 2021
- {{Note|To prevent memory leaks, ensure each call to [[xmlCreateFile]] has a matchi :Note that if a different resource than default is being accessed, the caller res2 KB (297 words) - 15:53, 27 March 2018
- ...se many different commands, affecting the players using the server. Please note that only console commands can be used, and that some commands can not be u674 bytes (102 words) - 10:45, 15 April 2021
- __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col2 KB (306 words) - 15:03, 1 May 2024
- {{Note|Calling loadBrowserURL right after [[createBrowser]] will not work normally821 bytes (102 words) - 11:01, 4 July 2020
- {{note| Don't forget to give admin rights to the resource, in which you are using {{Note|The password will always be encrypted with '''sha256''', other types are no2 KB (322 words) - 15:48, 12 April 2021
- {{Note|The function will reset the fog render distance to ''false'' server-side, a750 bytes (84 words) - 13:17, 3 August 2014
- This event is triggered when the local player enters text in the console. Note that, if you want to add custom console commands, it is easier to use the [735 bytes (93 words) - 15:44, 27 February 2021
- {{Note|This function only works in development mode.}}745 bytes (84 words) - 17:29, 28 September 2021
- {{Note|Avoid calling setPedLookAt every frame as this can cause bugs like being in {{Important Note|For remote players, you have to use [https://wiki.multitheftauto.com/wiki/S2 KB (309 words) - 18:59, 30 January 2022
- Note that after a timer has completed all its iterations, it is destroyed and an602 bytes (95 words) - 11:33, 11 June 2023
- Note that the collision reported by this event doesn't always damage the vehicle {{Note|This event is only triggered for vehicles that are streamed in}}4 KB (540 words) - 10:35, 30 January 2022
- {{Note|You can't use enter_exit or enter_passenger on a ped. Please use [[setPedEn {{Note|To make a ped crouch, set the control to ''true'' and reset to ''false'' af2 KB (303 words) - 09:13, 3 August 2023
- {{Note|The function will return ''false'' server-side if fog distance has not been734 bytes (90 words) - 13:13, 3 August 2014
- {{Important Note| '''Note: There is no encryption parameter in this function, because xmlDeleteData w4 KB (546 words) - 16:36, 13 September 2019
- {{Important Note|This event should only be used as a low-level function for advanced users.736 bytes (99 words) - 06:01, 11 August 2019
- Note: Not all control states are sent to the server at all times, as such their '''Note:''' several controls are not synched with the server, therefore the functio3 KB (338 words) - 00:00, 30 April 2024
- __NOTOC__{{Important Note|You '''MUST''' use the standard ''module.key'' naming for your keys, as sho ...unt of money a player has is made persistent by storing it in his account. Note the code uses "piraterpg.money" as key instead of just "money", as the play2 KB (327 words) - 15:12, 8 June 2022
- {{Note|This function only works in development mode.}}845 bytes (93 words) - 17:29, 28 September 2021
- {{Note| ...URL (http://, https:// or ftp://) of the sound file you want to play. ('''Note:''' Playing sound files from other resources requires the target resource t2 KB (300 words) - 18:33, 22 December 2022
- {{Note|Weapons are removed when a ped dies by default. This means that it is only848 bytes (109 words) - 07:09, 4 November 2020
- {{PL/Note|Wywoływanie loadBrowserURL tuż po [[createBrowser]] nie działa prawidło911 bytes (112 words) - 18:20, 21 July 2016
- {{Note| If you want to access the name of any ''resource-data'' you should use [[g964 bytes (121 words) - 22:07, 10 February 2024
- * Note the supplied 7 digit code {{Note|Authorized Serial Account Protection helps prevent your server from getting2 KB (337 words) - 15:47, 22 February 2024
- <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writin1 KB (209 words) - 16:18, 30 January 2009
- {{Note|The function will return ''false'' server-side if moon size has not been se923 bytes (112 words) - 17:07, 20 May 2020
- {{Note|882 bytes (105 words) - 10:37, 8 May 2020
- '''Note:''' The server can only return the heat haze settings if it has actually be1,002 bytes (126 words) - 22:51, 8 March 2012
- {{Note|This event isn't triggered within the resource starting.}}867 bytes (101 words) - 08:07, 16 September 2021
- {{Note|One of the three: IP, Username or Serial have to be specified.}} {{note| Don't forget to give admin rights to the resource, in which you are using2 KB (347 words) - 17:08, 6 December 2023
- ...usar vários comandos diferentes, afetando os jogadores usando o servidor. Note que somente comandos de console podem ser usados, e que alguns comandos nã659 bytes (103 words) - 19:41, 14 March 2020
- {{Note|Use [[getPedTask]] to monitor what movements the player is currently doing. ...xample shows what block and animation your player is currently performing. Note this will return "N/A" if you did not set an animation with [[setPedAnimati3 KB (371 words) - 04:38, 6 March 2022
- {{Note|This event is triggered for <b>players</b> only. Attaching this event to a989 bytes (134 words) - 18:20, 2 September 2023
- {{Server client function}}{{Important Note|The speed at which a client side timer runs can be completely unreliable if {{Important Note|Writing the following code can cause performance issues. Use [[onClientPreR6 KB (821 words) - 09:22, 13 October 2023
- {{Note|This function only works in development mode.}}871 bytes (101 words) - 17:29, 28 September 2021
- {{Note|This event is only triggered for players that are streamed in}} {{Note|This does not trigger for any player's melee weapons or for remote player's4 KB (478 words) - 03:37, 25 April 2024
- This function converts server ticks to a unix timestamp. '''Note''': this was built to work with the server tick timestamp returned by [[onP790 bytes (96 words) - 18:36, 8 September 2014
- {{Note|This event is only triggered for vehicles that are streamed in}}952 bytes (113 words) - 02:55, 20 January 2015
- {{Note|If property "AlwaysOnTop" sets to "True", this function will return false .826 bytes (99 words) - 15:36, 14 April 2021
- ==Other things to note==5 KB (782 words) - 21:37, 20 August 2021
- {{Note|A ped voice is one of the GTA built in voice character types. Not to be con881 bytes (106 words) - 17:24, 21 October 2023
- __NOTOC__{{Note|Es muy importante que nombres tus claves de la forma ''modulo.clave'', como ...unt of money a player has is made persistent by storing it in his account. Note the code uses "piraterpg.money" as key instead of just "money", as the play2 KB (323 words) - 08:38, 7 September 2019
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl1 KB (114 words) - 18:35, 24 October 2023
- {{Note|You should use [[requestBrowserDomains]] first to request permission to loa {{Note|Calling loadBrowserURL right after [[createBrowser]] will not work normally2 KB (345 words) - 14:40, 21 December 2020
- {{Note|This event triggers regardless of whether the command exists in a script or Also, note, that if the server freezes for a frame and a player executes a command 2x3 KB (416 words) - 15:27, 31 August 2020
- ...al'''". Leave this to ''nil'' to use '''resource'''([[getThisResource]]). [Note: When resource stops, the style will also be unloaded]958 bytes (112 words) - 07:50, 23 May 2021
- * '''Note:''' The bot can't join multiple servers.1 KB (159 words) - 17:18, 21 July 2016
- {{Note|You cannot rely on this function to get the focus state of the MTA window -982 bytes (123 words) - 15:04, 8 October 2022
- ...al'''". Leave this to ''nil'' to use '''resource'''([[getThisResource]]). [Note: When resource stops, the style will also be unloaded]840 bytes (98 words) - 07:40, 23 May 2021
- {{Important Note| ...ript will generate a random key and use it to encrypt your stored data. '''Note: If you want to store "sensitive data", always use encryption!'''5 KB (707 words) - 16:35, 13 September 2019
- {{Note|A ped voice is one of the GTA built in voice character types. Not to be con924 bytes (119 words) - 20:43, 15 December 2021
- {{Note|X and Y positions will be changed to an even integer. i.e. -2, 0, 2, 4 etc. {{Important Note|If you're working with dimensions, be sure to apply it by using [[setElemen4 KB (479 words) - 10:12, 30 January 2022
- {{Note|This event is only triggered for objects that are streamed in}}973 bytes (120 words) - 03:27, 20 January 2015
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl1 KB (121 words) - 18:36, 24 October 2023
- {{Note|Calls may incur a performance overhead - they are not equivalent in perform {{Important Note|The sourceResource and sourceResourceRoot "hidden" variables are available6 KB (745 words) - 15:25, 16 December 2023
- 1 KB (45 words) - 12:02, 16 August 2012
- '''Note: You can not remove the built-in size handler of dgs window.'''996 bytes (113 words) - 23:01, 3 May 2021
- {{Note|Occlusions are used by GTA to enhance performance by hiding objects that ar975 bytes (123 words) - 06:04, 11 August 2019
- ...he car of the other user then you can see the car make strange moves. Also note that traffic and peds were not synced.885 bytes (162 words) - 10:51, 15 January 2012
- ...al'''". Leave this to ''nil'' to use '''resource'''([[getThisResource]]). [Note: When resource stops, the style will also be unloaded]902 bytes (104 words) - 07:40, 23 May 2021
- {{Note|You can only execute commands created with addCommandHandler. You cannot ex {{Note|Serverside commands can only be executed by the server. The same applies to3 KB (407 words) - 14:49, 24 May 2019
- '''Note:''' The server can only return the sky color if it has actually been set by815 bytes (113 words) - 18:48, 26 February 2012
- ...ient side created peds however you can use it on a server side ped, though note that the weapon wouldn't be synced between clients unless your script gives {{Note|2 KB (345 words) - 01:18, 28 December 2014
- {{Note|It's possible for a player to fake the value returned from getPlayerSerial {{Important Note|You should '''use this function''' in conjunction '''with account system'''4 KB (445 words) - 16:15, 2 February 2024
- '''Note: You can not remove the built-in move handler of dgs window.'''990 bytes (113 words) - 22:53, 3 May 2021
- {{Note|To prevent memory leaks, ensure each successful call to [[fileCreate]] has {{Note|The file functions should not be used to implement configuration files. It3 KB (440 words) - 17:15, 20 December 2023
- {{Note|This event is not triggered prior to r21247.}}958 bytes (128 words) - 20:22, 31 May 2022
- {{Note|Only breakable objects can be broken.}}900 bytes (112 words) - 22:23, 16 September 2016
- {{Note|If the [[sound]] [[element]] is destroyed by [[destroyElement]] the loop wi979 bytes (118 words) - 20:42, 23 September 2021
- {{Note|This function isn't accurate. The function works more like ''try to free up1,004 bytes (119 words) - 20:52, 23 September 2021
- ** '''Note:''' The level value is clamped between 0.0 and 10.0 to avoid gameplay issue1 KB (132 words) - 08:18, 16 September 2021
- {{Note|The function will return ''false'' server-side if sun size has not been set880 bytes (119 words) - 17:04, 20 May 2020
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl1 KB (124 words) - 18:33, 24 October 2023
- :'''Note:''' Validity of the bot names are not checked. Make sure you enter a name t982 bytes (128 words) - 16:46, 11 February 2015
- '''DP2 note:''' Don't call this on players that have not spawned. This will crash the c974 bytes (117 words) - 10:54, 26 June 2014
- {{Note|Clientside will return the version from the player, and the server-sided wi {{Note|Current <!-- Newest --> server version: {{CurrentVersion}}}}3 KB (452 words) - 19:13, 14 January 2022
- '''Note:''' Results may be late sometimes three days.1 KB (124 words) - 15:00, 9 November 2016
- {{Important Note|See [[Script security]] for how-to prevent cheaters from abusing [[event sy ...ple handler functions are used, as this can lead to confusion. On the same note, for multiple reasons, it isn't a good idea to export the same functions th7 KB (1,069 words) - 16:39, 8 April 2024
- {{Note|1,016 bytes (123 words) - 18:32, 5 January 2024
- {{Note|Useless function, use [[DxDrawLine3D]] or [[DxDrawMaterialLine3D]] instead. * '''NOTE:''' This is made to be used clientside!.2 KB (379 words) - 22:02, 2 April 2023
- {{Important Note|You '''MUST''' use the standard ''module.key'' naming for your keys, as sho ...unt of money a player has is made persistent by storing it in his account. Note the code uses "piraterpg.money" as key instead of just "money", as the play3 KB (265 words) - 20:04, 11 April 2021
- '''Note: You can not check the built-in size handler of dgs window.'''1 KB (126 words) - 23:05, 3 May 2021
- 1 KB (33 words) - 09:26, 11 July 2017
- {{Note|Always returns 3 if paintjobs are not supported for the vehicle.}}1 KB (139 words) - 04:22, 11 August 2019
- {{Note|This event is only triggered for peds that are streamed in}}1,008 bytes (121 words) - 21:03, 5 April 2020
- ===Important Note===4 KB (602 words) - 22:58, 25 April 2013
- {{Note|This function only handles the cursor state set by the [[showCursor]] funct {{Note|If you use this function on the server-side, keep in mind that it only dete4 KB (543 words) - 20:11, 24 October 2023
- ...DGS:dgsCreateComboBox(20,30,150,20,"Checked ComboBox",false,dgsWindow) -- note the parameter after header, it will create a ComboBox991 bytes (123 words) - 11:15, 20 January 2018
- {{Note|You can fade up to 3 values at the same time, as long as they are properly {{Note|If you need to start another fade while this function is already fading som4 KB (407 words) - 03:55, 14 October 2023
- '''NOTE:''' Valószínű, hogy a colorR/G/B értékek a szabványos color="#RRGGBB"1 KB (179 words) - 10:38, 15 April 2021
- '''Note: You can not check the built-in move handler of dgs window.'''1 KB (126 words) - 22:54, 3 May 2021
- {{PL/Note|Bronie zostają domyślnie usunięte kiedy gracz lub ped zginie. To znaczy,1 KB (125 words) - 17:48, 13 September 2018
- {{Note| Every resource has a predefined global variable called ''resource'' that c1 KB (157 words) - 19:40, 14 March 2023
- ...al'''". Leave this to ''nil'' to use '''resource'''([[getThisResource]]). [Note: When resource stops, the style will also be unloaded]1,006 bytes (120 words) - 07:55, 23 May 2021
- ...al'''". Leave this to ''nil'' to use '''resource'''([[getThisResource]]). [Note: When resource stops, the style will also be unloaded]1,001 bytes (120 words) - 07:55, 23 May 2021
- {{Note|The camera rotation angle returned by this function is 360º - α (where α1 KB (138 words) - 17:11, 8 October 2018
- '''Note:''' this will fail but return true if1 KB (145 words) - 05:29, 11 August 2019
- {{Note|See [[getPedTask]] to get a ped's task.}}918 bytes (110 words) - 13:58, 26 November 2021
- {{Note|The height of a combobox must be enough to fit the drop down menu, else the ...height of the GUI combobox. This is affected by the ''relative'' argument. Note: height must be enough to fit the drop down menu, else the drop down won't3 KB (423 words) - 08:09, 30 October 2023
- {{Important Note|The event is not triggered when only the dimension changes of the player. S1 KB (157 words) - 20:39, 20 September 2023
- {{Note|You should do a 'setDevelopmentMode(true, true)' before using this function1 KB (139 words) - 15:19, 8 April 2020
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl1 KB (135 words) - 18:52, 24 October 2023
- {{Note|This function is different from [[dgsAttachToTranslation]]. See detail info1 KB (123 words) - 19:25, 16 January 2021
- ...r: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''': This event should only be used as a low-level function for advanced us1 KB (149 words) - 03:03, 27 September 2018
- {{Important Note|The element type which you type must be a '''string'''.}}1 KB (151 words) - 10:58, 29 October 2023
- ...al'''". Leave this to ''nil'' to use '''resource'''([[getThisResource]]). [Note: When resource stops, the style will also be unloaded]970 bytes (122 words) - 07:40, 23 May 2021
- ...able over all the [[account]]s that exist in the server internal.db file. (Note: accounts.xml is no longer used after version 1.0.4)1 KB (138 words) - 13:16, 12 April 2021
- {{Note|Using this function on a player voice sound element is not supported at thi1 KB (134 words) - 22:45, 1 November 2023
- __NOTOC__ {{Note|NEVER use serials for anything too critical (like handling admin rights, or ...done in the default Admin panel (under "AC Detected" on player info), but note that if your server has a high amount of problems due to duplicated serials4 KB (649 words) - 10:19, 24 June 2023
- {{Important Note|Before r21155 ([https://github.com/multitheftauto/mtasa-blue/commit/3157905 ...me the SVG texture is updated (for example, via [[svgSetDocumentXML]]). '''Note''': if present, this will overwrite the current callback stored on the svg3 KB (422 words) - 23:09, 8 April 2022
- {{Note|Please note the loading order that is used in the examples as other orders can cause te3 KB (377 words) - 08:43, 7 September 2019
- {{Note|This function requires the resource to have 'ModifyOtherObjects' [[ACL]] ri1 KB (150 words) - 05:18, 11 August 2019
- *'''oldValue''': The previous value. Please note that this value is in [[JSON]]. To get a normal Lua value, use [[fromJSON]]1 KB (150 words) - 07:36, 2 November 2021
- {{Server client function}}{{Note|This function is equivalent to the [[Vector3]] class ''getLength'' method w ''Lua note: Using multiple return values as arguments for another function can only be3 KB (452 words) - 17:20, 25 February 2022
- ...DGS:dgsCreateComboBox(20,30,150,20,"Checked ComboBox",false,dgsWindow) -- note the parameter after header, it will create a ComboBox1 KB (133 words) - 11:15, 20 January 2018
- {{PL/Note|Zawsze zwraca 3 jeśli dany pojazd nie obsługuje malowań}}1 KB (136 words) - 11:38, 11 October 2016
- {{Note|If the width of all columns exceeds 0.95 horizontal scrollbar will appear.}1 KB (136 words) - 21:26, 2 December 2022
- {{Note|This function has a few issues, see below. Consider using the clientside fu1 KB (138 words) - 21:15, 31 January 2022
- '''Note:''' Indices of a JSON object such as "1": "cat" are being returned as [[str1,020 bytes (120 words) - 09:33, 29 September 2019
- {{Note|You may want to read up on [https://www.w3.org/International/wiki/Case_fold1 KB (163 words) - 13:12, 30 April 2021
- '''NOTE''': The code must be in a separated resource. It will be responsible to be1 KB (135 words) - 21:03, 23 September 2021
- '''Note''': After using this function you won't be able to change the drop-down box963 bytes (132 words) - 09:24, 17 January 2021
- '''Note:''' inside a bound render function, you can also use the predefined variabl1 KB (142 words) - 00:27, 23 March 2020
- {{Note|This event is only triggered for peds that are streamed in}}1 KB (150 words) - 22:24, 24 June 2019
- {{Note|If the player is using a hexcode in front of their name, it will override t <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writin3 KB (468 words) - 23:24, 6 July 2016
- * '''NOTE:''' This is made to be used clientside! Use string.format ( "%X", num ) to1 KB (142 words) - 15:39, 7 September 2018
- {{Note|By default all these glitches are disabled - use this function to '''enable1 KB (163 words) - 22:00, 25 July 2023
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl1 KB (153 words) - 22:12, 11 October 2023
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl1 KB (152 words) - 22:13, 11 October 2023
- {{Note|Not all effects support rotation (e.g. the "fire" - effect doesn't).}} {{Note|All effects have their own duration.}}3 KB (430 words) - 22:56, 20 December 2021
- Note: the data returned may not reflect the actual handling of a particular vehi1 KB (143 words) - 15:41, 13 October 2014
- {{Note| ...dPath:''' raw data or [[filepath]] to the sound file you want to play. ('''Note:''' Playing sound files from other resources requires the target resource t3 KB (451 words) - 16:34, 3 November 2023
- {{Note|The distance value is only available when the element is streamed in, other1 KB (160 words) - 21:22, 8 December 2023
- {{Note|The resource that's using this function needs the right to remove an acl.}}1 KB (176 words) - 09:06, 5 February 2021
- {{Note|It can be used to get the [[element]] responsible for a specific [[outputCh1 KB (145 words) - 16:58, 27 November 2021
- {{Note|The resource that's using this function needs the right to remove an acl.}}1 KB (176 words) - 08:35, 5 February 2021
- {{Note|This event is only triggered for players that are streamed in}}1 KB (150 words) - 03:27, 20 January 2015
- {{Note| *'''fpsLimit:''' An integer value representing the maximum FPS. Refer to the note above for possible values. You can also pass '''0''' or '''false''', in whi4 KB (647 words) - 01:01, 14 June 2023
- {{Note|If you want to remove the data in client side you can use 'setElementData(e1 KB (151 words) - 11:38, 18 October 2023
- {{Note|Se o elemento de [[sound|áudio]] foi destruído por [[destroyElement]] a r1 KB (145 words) - 20:13, 1 April 2023
- ...DGS:dgsCreateComboBox(20,30,150,20,"Checked ComboBox",false,dgsWindow) -- note the parameter after header, it will create a ComboBox1 KB (140 words) - 10:28, 6 February 2018
- '''Note:'''1 KB (156 words) - 05:50, 19 April 2021
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl1 KB (157 words) - 18:36, 24 October 2023
- {{Note| This function does not stop the resource immediately, so don't expect that1 KB (160 words) - 04:47, 11 August 2019
- {{Important Note|[[toggleVehicleRespawn]] must be set to true for this function to have any1 KB (143 words) - 23:20, 17 December 2014
- {{Important Note|The function will correctly return the UserID if the user has given consent1 KB (159 words) - 17:23, 17 December 2023
- {{Note|Wersja funkcji [[getPlayerSerial]] po stronie klienta jest przestażała, g1 KB (159 words) - 21:06, 12 September 2020
- __NOTOC__ {{Important Note|You '''MUST''' use the standard ''module.key'' naming for your keys, as sho *'''value:''' The value you wish to store. '''NOTE:''' you cannot store tables as values, but you can use [[toJSON]] strings.3 KB (238 words) - 15:46, 12 April 2021
- * '''NOTE:''' This need more testing specially in deeps trees.1 KB (156 words) - 21:40, 22 December 2012
- {{Note| This function can also be used to get the resource name of any ''resource-1 KB (177 words) - 22:07, 10 February 2024
- '''Note: You have to put all the files of the .zip into a folder called "xmlData" a '''Note: These functions are available for Server and Client'''5 KB (783 words) - 16:35, 13 September 2019
- ''Note: A more efficient way to do this would be to use the [[onPlayerTarget]] eve1 KB (169 words) - 11:02, 26 June 2014
- ''Note: A more efficient way to do this would be to use the [[onPlayerTarget]] eve1 KB (179 words) - 07:08, 8 May 2017
- '''''NOTE:''''' The server where your map will be played must also have the resource '''''NOTE: '''''Time is in '''milliseconds'''! (1 second = 1000 milliseconds) If you8 KB (1,327 words) - 20:29, 3 May 2012
- Note = The '''Variable''' It's a table and has the following using:1 KB (149 words) - 13:34, 5 February 2023
- ...al'''". Leave this to ''nil'' to use '''resource'''([[getThisResource]]). [Note: When resource stops, the style will also be unloaded]1 KB (150 words) - 07:46, 23 May 2021
- '''Note:'''1 KB (158 words) - 06:47, 19 April 2021
- ...al'''". Leave this to ''nil'' to use '''resource'''([[getThisResource]]). [Note: When resource stops, the style will also be unloaded]1 KB (151 words) - 08:02, 23 May 2021
- {{Note|.قبل استعمال هذه الوظيفة 'setDevelopmentMode(true, true1 KB (69 words) - 12:30, 8 June 2020
- {{Note| ...RL(webBrowser, "http://mta/"..getResourceName(resource).."/index.html" ) --Note: you need to specify the resource name in the url.3 KB (508 words) - 15:30, 1 July 2021
- {{Note|Setting higher values will cause problems to the client}}1 KB (163 words) - 21:13, 26 June 2016
- {{Note|This function cannot set more than <maxplayers> as defined in [[mtaserver.c1 KB (173 words) - 05:56, 11 August 2019
- {{Note|There is a tool available which allows you to find bank and sound IDs easil {{Note|PlaySFX sounds are MTA driven sounds, so MTA volume affects the volume.}}3 KB (410 words) - 06:05, 11 March 2023
- {{Important Note | Non-element MTA data types like xmlNodes or resource pointers will not be {{Note|It is marginally more efficient to pass one large event than two smaller on6 KB (781 words) - 04:03, 19 April 2024
- Note that [[fileClose]] automatically flushes the file.1 KB (178 words) - 18:14, 20 December 2023