SetPedCanBeKnockedOffBike: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function controls if a ped can fall of his bike by accident - namely by banging into a wall. ==Syntax== <syntaxhighlight lang="lua"> bool setPedCanBeKnockedOffBike ( ...) |
(No difference)
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Revision as of 18:17, 30 March 2008
This function controls if a ped can fall of his bike by accident - namely by banging into a wall.
Syntax
bool setPedCanBeKnockedOffBike ( ped thePed, bool canBeKnockedOffBike )
Required Arguments
- thePed: the ped whose knockoffstatus is being changed
- canBeKnockedOffBike: true or false
Example
This example adds a console command with which the local player can toggle if he can fall off bikes.
local player = getLocalPlayer()
function changeCanBeKnockedOff ( command )
-- The player should enter /knock
if canPedBeKnockedOffBike ( getLocalPlayer() ) then
setPedCanBeKnockedOffBike ( getLocalPlayer(), false )
outputChatBox ( "Now you can't be knocked off your bike." )
else
setPedCanBeKnockedOffBike ( getLocalPlayer(), true )
outputChatBox ( "Now you can be knocked off your bike." )
end
end
addCommandHandler ( "knock", changeCanBeKnockedOff )
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle