SetPedVoice: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setPedVoice ( ped thePed, string voiceType, string voiceName )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setPedVoice ( ped thePed, string voiceType, string voiceName )</syntaxhighlight>
{{OOP||[[ped]]:setVoice}}


===Required Arguments===
===Required Arguments===

Revision as of 17:44, 26 November 2014

Changes the voice of a ped.

[[{{{image}}}|link=|]] Note: A ped voice is one of the GTA built in voice character types. Not to be confused with a [player voice]

Syntax

bool setPedVoice ( ped thePed, string voiceType, string voiceName )

OOP Syntax Help! I don't understand this!

Method: ped:setVoice(...)


Required Arguments

  • thePed: the ped whose voice to change.
  • voiceType: the voice type. See ped voices for possible types.
  • voiceName: the voice name within the specified type. See ped voices for possible voices.

Returns

Returns true when the voice was successfully set, false otherwise.

Example

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
    function()
        setPedVoice(getLocalPlayer(), "PED_TYPE_GANG", "VOICE_GNG_MACCER")
    end
)

See Also