EngineRestoreAnimation

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Revision as of 20:49, 18 June 2018 by Saml1er (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function restores internal (default) animations that were replaced using engineReplaceAnimation function. This fu...")
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This function restores internal (default) animations that were replaced using engineReplaceAnimation function. This function only affects a specific player or ped just like engineReplaceAnimation.

If only 1st parameter (ped) is provided to this function, all replaced animations are restored. If block name is also provided for 2nd parameter, then replaced animations within that block are restored. If 3rd parameter (animation name) is provided, then only that specific animation within that specific block is restored.

Syntax

bool engineRestoreAnimation ( ped thePed [, string InternalBlockName, string InternalAnimName ] )

Required Arguments

Returns

Returns true on success, false in case of failure.

Example

-- @todo

See Also