EngineRestoreCOL
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This template is no longer in use as it results in poor readability.
This function restores the original collision model of the given model ID. Reverses the effect of engineReplaceCOL.
Syntax
bool engineRestoreCOL ( int modelID )
Required Arguments
- modelID: The ID of the model to restore the model of
Returns
Returns true if this function succeeds, false or nil if it fails for some reason.
Example
Click to collapse [-]
ClientClient-Side example for restoring object collision with default one.
function RestoreCollision ( ) engineRestoreCOL ( 3356 ) end addEvent ( "collisionRestore", true ) addEventHandler ( "collisionRestore", getRootElement(), RestoreCollision )
Click to collapse [-]
ServerServer-side example function for triggering the restore.
function RestoreCols ( ) triggerClientEvent ( "collisionRestore", getRootElement(), collisionRestore ) end addCommandHandler("restorecol", RestoreCols)
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory