GetHeliBladeCollisionsEnabled: Difference between revisions

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(Created page with "__NOTOC__ {{Server client function}} This function gets the state of the helicopter blades collisions on the specified vehicle. ==Syntax== <syntaxhighlight lang="lua"> bool getHeliBladeColli...")
 
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__NOTOC__  
__NOTOC__  
{{Server client function}}
{{Client function}}
This function gets the state of the helicopter blades collisions on the specified vehicle.
This function gets the state of the helicopter blades collisions on the specified vehicle.


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool getHeliBladeCollisionsEnabled ( vehicle theVehicle )
bool getHeliBladeCollisionsEnabled ( vehicle theVehicle )
</syntaxhighlight>  
</syntaxhighlight>
{{New feature/item|3.0141|1.4.0|6987|{{OOP||[[vehicle]]:areHeliBladeCollisionsEnabled|heliBladeCollisionsEnabled|setHeliBladeCollisionsEnabled}}}}


===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle that will have the sirens set
*'''theVehicle:''' The vehicle that will be checked.


===Returns===
===Returns===
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==Example==  
==Example==  
<section name="Server" class="server" show="true">
<section name="Client" class="client" show="true">
This example disables blades collisions when a player enters a helicopter as a driver.
This example shows the blade collisions state
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onVehicleEnter ( thePlayer, seat, jacked )
function onVehicleEnter ( seat, jacked )
--If the player entered a helicopter
--If the player entered a helicopter
if ( table.find({425,487,488,497,563,447,469},getElementModel(source)) ) then
if ( getVehicleType ( source ) == "Helicopter" ) then
--If the player entered as a driver
local state = getHeliBladeCollisionsEnabled‎(source )
if ( seat == 0 ) then
outputChatBox("Helicopter blades collisions are turned ".. (state and "on" or "off") )
--If blade collisions were off
if not getHeliBladeCollisionsEnabled( source ) then
setHeliBladeCollisionsEnabled( source, true )
else
setHeliBladeCollisionsEnabled( source, false )
end
end
end
end
end
end
addEventHandler ( "onVehicleEnter", root, onVehicleEnter )
addEventHandler ( "onClientVehicleEnter", localPlayer, onVehicleEnter )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>


==See Also==
==See Also==
{{Vehicle functions}}
{{Client vehicle functions}}

Latest revision as of 14:06, 31 December 2014

This function gets the state of the helicopter blades collisions on the specified vehicle.

Syntax

bool getHeliBladeCollisionsEnabled ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:areHeliBladeCollisionsEnabled(...)
Variable: .heliBladeCollisionsEnabled
Counterpart: setHeliBladeCollisionsEnabled

Required Arguments

  • theVehicle: The vehicle that will be checked.

Returns

Returns true if the collisions are enabled for specified vehicle, false if the collisions aren't enabled for the specified vehicle, if the vehicle is not a helicopter or if invalid arguments are specified.

Example

Click to collapse [-]
Client

This example shows the blade collisions state

function onVehicleEnter ( seat, jacked )
	--If the player entered a helicopter
	if ( getVehicleType ( source ) == "Helicopter" ) then
		local state = getHeliBladeCollisionsEnabled‎(source )
		outputChatBox("Helicopter blades collisions are turned ".. (state and "on" or "off") )
	end
end
addEventHandler ( "onClientVehicleEnter", localPlayer, onVehicleEnter )

See Also