GetHeliBladeCollisionsEnabled: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Client function}} | ||
This function gets the state of the helicopter blades collisions on the specified vehicle. | This function gets the state of the helicopter blades collisions on the specified vehicle. | ||
Line 6: | Line 6: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool getHeliBladeCollisionsEnabled ( vehicle theVehicle ) | bool getHeliBladeCollisionsEnabled ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{New feature/item|3.0141|1.4.0|6987|{{OOP||[[vehicle]]:areHeliBladeCollisionsEnabled|heliBladeCollisionsEnabled|setHeliBladeCollisionsEnabled}}}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
Line 15: | Line 16: | ||
==Example== | ==Example== | ||
<section name=" | <section name="Client" class="client" show="true"> | ||
This example | This example shows the blade collisions state | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onVehicleEnter ( | function onVehicleEnter ( seat, jacked ) | ||
--If the player entered a helicopter | --If the player entered a helicopter | ||
if ( | if ( getVehicleType ( source ) == "Helicopter" ) then | ||
local state = getHeliBladeCollisionsEnabled(source ) | |||
outputChatBox("Helicopter blades collisions are turned ".. (state and "on" or "off") ) | |||
end | end | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onClientVehicleEnter", localPlayer, onVehicleEnter ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
==See Also== | ==See Also== | ||
{{ | {{Client vehicle functions}} |
Latest revision as of 14:06, 31 December 2014
This function gets the state of the helicopter blades collisions on the specified vehicle.
Syntax
bool getHeliBladeCollisionsEnabled ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:areHeliBladeCollisionsEnabled(...)
- Variable: .heliBladeCollisionsEnabled
- Counterpart: setHeliBladeCollisionsEnabled
Required Arguments
- theVehicle: The vehicle that will be checked.
Returns
Returns true if the collisions are enabled for specified vehicle, false if the collisions aren't enabled for the specified vehicle, if the vehicle is not a helicopter or if invalid arguments are specified.
Example
Click to collapse [-]
ClientThis example shows the blade collisions state
function onVehicleEnter ( seat, jacked ) --If the player entered a helicopter if ( getVehicleType ( source ) == "Helicopter" ) then local state = getHeliBladeCollisionsEnabled(source ) outputChatBox("Helicopter blades collisions are turned ".. (state and "on" or "off") ) end end addEventHandler ( "onClientVehicleEnter", localPlayer, onVehicleEnter )
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates