GetHelicopterRotorSpeed: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
Retrieves the speed at which the rotor of a helicopter rotates. | Retrieves the speed at which the rotor of a helicopter rotates. | ||
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===Returns=== | ===Returns=== | ||
Returns the rotor speed if successful. This is 0 when the helicopter is parked, and about 0.2 when it is fully spun up. It can be negative if the rotor rotates counter-clockwise. Returns ''false'' in case of failure (an invalid element or a vehicle element that is not a helicopter was passed). | Returns the rotor speed if successful. This is 0 when the helicopter is parked, and about 0.2 when it is fully spun up. It can be negative if the rotor rotates counter-clockwise. Returns ''false'' in case of failure (an invalid element or a vehicle element that is not a helicopter was passed). | ||
==Example== | |||
This example gets the helicopter roto speed and outputs it in the chat box. | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
function rotorSpeed() | |||
local theVehicle = getPedOccupiedVehicle (localPlayer) | |||
if theVehicle then | |||
local controller = getVehicleController (theVehicle) | |||
if controller == localPlayer then | |||
local vehecileType = getVehicleType(theVehicle) | |||
if vehecileType == "Helicopter" then | |||
outputChatBox("You helicopter roto speed "..math.ceil(getHelicopterRotorSpeed(theVehicle)),0,255,0) | |||
end | |||
end | |||
end | |||
end | |||
addCommandHandler("grs",rotorSpeed) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Client vehicle functions}} | {{Client vehicle functions}} |
Revision as of 21:40, 26 June 2016
Retrieves the speed at which the rotor of a helicopter rotates.
Syntax
float getHelicopterRotorSpeed ( vehicle heli )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getHelicopterRotorSpeed(...)
- Variable: .helicopterRotorSpeed
- Counterpart: setHelicopterRotorSpeed
Required Arguments
- heli: the helicopter element to get the rotor speed of.
Returns
Returns the rotor speed if successful. This is 0 when the helicopter is parked, and about 0.2 when it is fully spun up. It can be negative if the rotor rotates counter-clockwise. Returns false in case of failure (an invalid element or a vehicle element that is not a helicopter was passed).
Example
This example gets the helicopter roto speed and outputs it in the chat box.
Click to collapse [-]
Clientfunction rotorSpeed() local theVehicle = getPedOccupiedVehicle (localPlayer) if theVehicle then local controller = getVehicleController (theVehicle) if controller == localPlayer then local vehecileType = getVehicleType(theVehicle) if vehecileType == "Helicopter" then outputChatBox("You helicopter roto speed "..math.ceil(getHelicopterRotorSpeed(theVehicle)),0,255,0) end end end end addCommandHandler("grs",rotorSpeed)
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates