GetPedAnimationData: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(Remove obsolete Requirements section)
 
(14 intermediate revisions by 8 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
 
{{Disabled}}
This function is used to return the animation data of a [[player]] or [[ped]] that was set using [[setPedAnimation]] or [[blendPedAnimation]].
This function is used to return the animation data of a [[player]] or [[ped]] that was set using [[setPedAnimation]].


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getPedAnimationData ( ped thePed )
string getPedAnimationData ( ped thePed )
</syntaxhighlight>
</syntaxhighlight>


Line 13: Line 13:


===Returns===
===Returns===
Returns a [[table]] containing information about animation. These keys are present in the table:
Returns 2 <!-- Returns a string [[table]] -->[[string]]s containing information about [[animations]]. These keys are present below <!-- in the table --> :
*'''name:''' string - name of the animation
*'''name:''' string - name of the animation
*'''block_name:''' string - name of animation block
*'''block_name:''' string - name of animation block
*'''loop:''' boolean - is animation looping?
<!-- For some reason it doesn't output these *'''loop:''' boolean - is animation looping?
*'''update_position:''' boolean - updating position
*'''update_position:''' boolean - updating position
*'''interruptible:''' boolean - is animation interruptible?
*'''interruptible:''' boolean - is animation interruptible?
Line 23: Line 23:
*'''finished:''' boolean - has animation finished playing?
*'''finished:''' boolean - has animation finished playing?
*'''speed:''' float - speed
*'''speed:''' float - speed
*'''blend_speed:''' float - blending speed
*'''blend_speed:''' float - blending speed -->
 
===Example===
This example adds a command to get the local player [[animations | animation]] data.
<syntaxhighlight lang="lua">function animData()
    local data = getPedAnimationData(localPlayer)
    if data then
          outputChatBox(data)
    else
          outputChatBox("Sorry, but you're not doing thing!")
    end
end
addCommandHandler("getAnimData",animData)
</syntaxhighlight>


==See Also==
==See Also==
{{Client ped functions}}
{{Client ped functions}}
[[Category:Needs Example]]

Latest revision as of 15:32, 7 November 2024

Dialog-warning.png Function has been disabled.

This function is used to return the animation data of a player or ped that was set using setPedAnimation.

Syntax

string getPedAnimationData ( ped thePed )

Required Arguments

  • thePed: the player or ped you want to get the animation data of.

Returns

Returns 2 strings containing information about animations. These keys are present below  :

  • name: string - name of the animation
  • block_name: string - name of animation block

Example

This example adds a command to get the local player animation data.

function animData()
     local data = getPedAnimationData(localPlayer)
     if data then
          outputChatBox(data)
     else
          outputChatBox("Sorry, but you're not doing thing!")
     end
end
addCommandHandler("getAnimData",animData)

See Also