GetPedAnimationData: Difference between revisions

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*'''blend_speed:''' float - blending speed -->
*'''blend_speed:''' float - blending speed -->


===Example===
This example adds a command to get the local player [[animations | animation]] data.
<syntaxhighlight lang="lua">function animData()
    if data then
          outputChatBox(data)
    else
          outputChatBox("Sorry, but you're not doing thing!")
    end
end
addCommandHandler("getAnimData",animData)
addCommandHandler("gAD",animData)
</syntaxhighlight>
==Requirements==
==Requirements==
{{Requirements|n/a|1.0.1|}}
{{Requirements|n/a|1.0.1|}}

Revision as of 19:57, 20 September 2012

Dialog-information.png This article needs checking.

Reason(s): Still missing in 1.3, getPedTask monitors the player, but you can't get animation table --Ransom 03:14, 1 September 2012 (UTC)
Accessories-text-editor.png Script Example Missing Function GetPedAnimationData needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.

This function is used to return the animation data of a player or ped that was set using setPedAnimation.

Syntax

string getPedAnimationData ( ped thePed )

Required Arguments

  • thePed: the player or ped you want to get the animation data of.

Returns

Returns 2 strings containing information about animations. These keys are present below  :

  • name: string - name of the animation
  • block_name: string - name of animation block

Example

This example adds a command to get the local player animation data.

function animData()
     if data then
          outputChatBox(data)
     else
          outputChatBox("Sorry, but you're not doing thing!")
     end
end
addCommandHandler("getAnimData",animData)
addCommandHandler("gAD",animData)

Requirements

This template will be deleted.

See Also