GetPedAnimationData: Difference between revisions
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*'''blend_speed:''' float - blending speed --> | *'''blend_speed:''' float - blending speed --> | ||
===Example=== | |||
This example adds a command to get the local player [[animations | animation]] data. | |||
<syntaxhighlight lang="lua">function animData() | |||
if data then | |||
outputChatBox(data) | |||
else | |||
outputChatBox("Sorry, but you're not doing thing!") | |||
end | |||
end | |||
addCommandHandler("getAnimData",animData) | |||
addCommandHandler("gAD",animData) | |||
</syntaxhighlight> | |||
==Requirements== | ==Requirements== | ||
{{Requirements|n/a|1.0.1|}} | {{Requirements|n/a|1.0.1|}} |
Revision as of 19:57, 20 September 2012
This article needs checking. | |
Reason(s): Still missing in 1.3, getPedTask monitors the player, but you can't get animation table --Ransom 03:14, 1 September 2012 (UTC) |
Script Example Missing Function GetPedAnimationData needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This function is used to return the animation data of a player or ped that was set using setPedAnimation.
Syntax
string getPedAnimationData ( ped thePed )
Required Arguments
- thePed: the player or ped you want to get the animation data of.
Returns
Returns 2 strings containing information about animations. These keys are present below :
- name: string - name of the animation
- block_name: string - name of animation block
Example
This example adds a command to get the local player animation data.
function animData() if data then outputChatBox(data) else outputChatBox("Sorry, but you're not doing thing!") end end addCommandHandler("getAnimData",animData) addCommandHandler("gAD",animData)
Requirements
This template will be deleted.
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle