GetPedAnimationData: Difference between revisions

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This example adds a command to get the local player [[animations | animation]] data.  
This example adds a command to get the local player [[animations | animation]] data.  
<syntaxhighlight lang="lua">function animData()
<syntaxhighlight lang="lua">function animData()
     local data = getAnimationData(localPlayer)
     local data = getPedAnimationData(localPlayer)
     if data then
     if data then
           outputChatBox(data)
           outputChatBox(data)
Line 36: Line 36:
end
end
addCommandHandler("getAnimData",animData)
addCommandHandler("getAnimData",animData)
addCommandHandler("gAD",animData)
</syntaxhighlight>
</syntaxhighlight>



Revision as of 14:15, 21 September 2012

Dialog-information.png This article needs checking.

Reason(s): Still missing in 1.3, getPedTask monitors the player, but you can't get animation table --Ransom 03:14, 1 September 2012 (UTC)

This function is used to return the animation data of a player or ped that was set using setPedAnimation.

Syntax

string getPedAnimationData ( ped thePed )

Required Arguments

  • thePed: the player or ped you want to get the animation data of.

Returns

Returns 2 strings containing information about animations. These keys are present below  :

  • name: string - name of the animation
  • block_name: string - name of animation block

Example

This example adds a command to get the local player animation data.

function animData()
     local data = getPedAnimationData(localPlayer)
     if data then
          outputChatBox(data)
     else
          outputChatBox("Sorry, but you're not doing thing!")
     end
end
addCommandHandler("getAnimData",animData)

Requirements

This template will be deleted.

See Also