GetPedCameraRotation: Difference between revisions
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(Added a little more documentation) |
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float getPedCameraRotation( ped thePed ) | float getPedCameraRotation( ped thePed ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[ped]]:getCameraRotation|cameraRotation|setPedCameraRotation}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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function () | function () | ||
local rot = 360 - getPedCameraRotation(localPlayer) -- Also fix the camera rotation | local rot = 360 - getPedCameraRotation(localPlayer) -- Also fix the camera rotation | ||
outputChatBox("Your camera rotation is " .. | outputChatBox("Your camera rotation is " .. rot .. "º", 0, 225, 0) | ||
end | end | ||
) | ) | ||
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==See Also== | ==See Also== | ||
{{ | {{Client ped functions}} | ||
[[hu:getPedCameraRotation]] |
Latest revision as of 17:11, 8 October 2018
This function gets the current camera rotation of a ped.
Syntax
float getPedCameraRotation( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:getCameraRotation(...)
- Variable: .cameraRotation
- Counterpart: setPedCameraRotation
Required Arguments
- thePed: the ped to retrieve the camera rotation of.
Returns
Returns the camera rotation of the ped in degrees if successful. Returns false if an invalid element was passed.
Example
This example creates a /getrotation command which outputs the expected camera rotation of the player which types it.
addCommandHandler( "getrotation", function () local rot = 360 - getPedCameraRotation(localPlayer) -- Also fix the camera rotation outputChatBox("Your camera rotation is " .. rot .. "º", 0, 225, 0) end )
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle