GetPedControlState: Difference between revisions
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(Example) |
Einheit-101 (talk | contribs) m (Added the fact that it works with the local player after r11427) |
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{{Client function}} | {{Client function}} | ||
Checks whether a ped has a certain control pressed. | Checks whether a ped has a certain control pressed. | ||
{{New feature/item|3.0160|1.5|11427| | |||
*Works with the local player aswell. | |||
}} | |||
==Syntax== | ==Syntax== |
Revision as of 10:46, 19 June 2017
Checks whether a ped has a certain control pressed.
- Works with the local player aswell.
Syntax
bool getPedControlState ( ped thePed, string control )
Required Arguments
- thePed: the ped you want to check.
- control: the control to get the status of. See control names for a list of valid names.
Returns
Returns true if the ped is pressing the specified control, false if not or an invalid argument was passed.
Example
Click to collapse [-]
Clientlocal controlTable = {"forwards", "backwards", "left", "right", "jump", "crouch"} function invisibleOnSpawn() setElementAlpha (localPlayer, 0) checkControlState = setTimer(controlState, 50, 0) end addEventHandler ("onClientPlayerSpawn", localPlayer, invisibleOnSpawn) function controlState() for i,control in ipairs(controlTable) do local state = getPedControlState(localPlayer, control) if (state) then setElementAlpha (localPlayer, 255) if (isTimer(checkControlState)) then killTimer(checkControlState) checkControlState = nil end end end end
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle