GetPedRotation: Difference between revisions

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===Returns===
===Returns===
Returns the rotation of the ped, in degrees: 0 means facing north, higher values go counter clockwise. Returns ''false'' if an invalid element was passed.
Returns the rotation of the ped, in degrees: 0 means facing north, higher values go counter clockwise. Returns ''false'' if an invalid element was passed.
==Example==
This code adds a ''getrot'' command to get a player's current rotation.
<syntaxhighlight lang="lua">
function outputPlayerRotation ( sourcePlayer )
-- if the command was triggered by an ingame player
if ( sourcePlayer ) then
-- if he is in a vehicle
if isPedInVehicle ( sourcePlayer ) then
-- store the vehicle element
local playerVehicle = getPedOccupiedVehicle ( sourcePlayer )
-- and output its rotation
local x,y,z = getElementRotation ( playerVehicle )
outputChatBox ( "Your vehicle's rotation is: " .. z, sourcePlayer )
-- if he is on foot
else
-- output the player's rotation
outputChatBox ( "Your rotation is: " .. getPedRotation ( sourcePlayer ), sourcePlayer )
end
end
end
-- register outputPlayerRotation as a handler for the getrot command
addCommandHandler ( "getrot", outputPlayerRotation )
</syntaxhighlight>


==See Also==
==See Also==
{{Client_ped_functions}}
{{Client_ped_functions}}

Revision as of 17:16, 30 March 2008

Gets the rotation of a ped.

Syntax

float getPedRotation ( ped thePed )

Required Arguments

  • thePed: the ped to retrieve the rotation of.

Returns

Returns the rotation of the ped, in degrees: 0 means facing north, higher values go counter clockwise. Returns false if an invalid element was passed.

Example

This code adds a getrot command to get a player's current rotation.

function outputPlayerRotation ( sourcePlayer )
	-- if the command was triggered by an ingame player
	if ( sourcePlayer ) then
		-- if he is in a vehicle
		if isPedInVehicle ( sourcePlayer ) then
			-- store the vehicle element
			local playerVehicle = getPedOccupiedVehicle ( sourcePlayer )
			-- and output its rotation
			local x,y,z = getElementRotation ( playerVehicle )
			outputChatBox ( "Your vehicle's rotation is: " .. z, sourcePlayer )
		-- if he is on foot
		else
			-- output the player's rotation
			outputChatBox ( "Your rotation is: " .. getPedRotation ( sourcePlayer ), sourcePlayer )
		end
	end
end

-- register outputPlayerRotation as a handler for the getrot command
addCommandHandler ( "getrot", outputPlayerRotation )

See Also