GetPedTargetStart: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function allows retrieval of the position a ped's target range begins, when he is aiming with a weapon. ==Syntax== <syntaxhighlight lang="lua"> float float float getP...) |
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Returns three floats, x,y,z, representing the position where the ped's target starts, or ''false'' if it was unsuccessful. | Returns three floats, x,y,z, representing the position where the ped's target starts, or ''false'' if it was unsuccessful. | ||
==Example== | ==Example== | ||
This Example draws a line from where the Ped´s Target Starts to the Point where the Target Ends | |||
<syntaxhighlight lang="lua"> | |||
function drawline() | |||
local x, y, z = getPedTargetStart(localPlayer) -- Gets the Point to start From. | |||
if (x) then -- Checks if there is a Point to start From. | |||
local sx, sy, sz = getPedTargetCollision(localPlayer) -- Gets the Point where the Targets Collision is. | |||
dxDrawLine3D(x, y, z, sx, sy, sz) -- Draws the Line | |||
end | |||
end | |||
addEventHandler("onClientPreRender", root, drawline) -- Adds the Handler. | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client_ped_functions}} | {{Client_ped_functions}} | ||
Latest revision as of 11:05, 31 May 2023
This function allows retrieval of the position a ped's target range begins, when he is aiming with a weapon.
Syntax
float float float getPedTargetStart ( ped targetingPed )
Required Arguments
- targetingPed: The ped whose target start you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the ped's target starts, or false if it was unsuccessful.
Example
This Example draws a line from where the Ped´s Target Starts to the Point where the Target Ends
function drawline() local x, y, z = getPedTargetStart(localPlayer) -- Gets the Point to start From. if (x) then -- Checks if there is a Point to start From. local sx, sy, sz = getPedTargetCollision(localPlayer) -- Gets the Point where the Targets Collision is. dxDrawLine3D(x, y, z, sx, sy, sz) -- Draws the Line end end addEventHandler("onClientPreRender", root, drawline) -- Adds the Handler.
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle