GetPedTargetStart
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This function allows retrieval of the position a ped's target range begins, when he is aiming with a weapon.
Syntax
float float float getPedTargetStart ( ped targetingPed )
Required Arguments
- targetingPed: The ped whose target start you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the ped's target starts, or false if it was unsuccessful.
Example
This Example draws a line from where the Ped´s Target Starts to the Point where the Target Ends
function drawline() if (getPedTargetStart(localPlayer)) then --Checks if there is a Point to start From. local x,y,z = getPedTargetStart(localPlayer) -- Gets the Point to start From local sx,sy,sz = getPedTargetEnd(localPlayer) -- Gets the Point where the Target Ends dxDrawLine3D(x,y,z,sx,sy,sz) -- Draws the Line end end addEventHandler("onClientPreRender",getRootElement(),drawline) -- Adds the Handler
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle