GetPedTask: Difference between revisions

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function displayMyTask ()
function displayMyTask ()
     local x,y = 100,200
     local x,y = 100,200
     for k=1,4 do
     for k=0,4 do
         local a,b,c,d = getPedTask ( getLocalPlayer(), "primary", k )
         local a,b,c,d = getPedTask ( getLocalPlayer(), "primary", k )
         dxDrawText ( "Primary task #"..k.." is "..tostring(a).." -> "..tostring(b).." -> "..tostring(c).." -> "..tostring(d).." -> ", x, y )
         dxDrawText ( "Primary task #"..k.." is "..tostring(a).." -> "..tostring(b).." -> "..tostring(c).." -> "..tostring(d).." -> ", x, y )
Line 52: Line 52:
     end
     end
     y = y + 15
     y = y + 15
     for k=1,5 do
     for k=0,5 do
         local a,b,c,d = getPedTask ( getLocalPlayer(), "secondary", k )
         local a,b,c,d = getPedTask ( getLocalPlayer(), "secondary", k )
         dxDrawText ( "Secondary task #"..k.." is "..tostring(a).." -> "..tostring(b).." -> "..tostring(c).." -> "..tostring(d).." -> ", x, y )     
         dxDrawText ( "Secondary task #"..k.." is "..tostring(a).." -> "..tostring(b).." -> "..tostring(c).." -> "..tostring(d).." -> ", x, y )     

Revision as of 03:31, 4 June 2012

This function is used to get any simple or complex task of a certain type for a ped.

It can provide feedback on all tasks relating to a ped. For example, while jumping, getPedSimplestTask will return TASK_SIMPLE_IN_AIR. If you wanted to know specifically if the player has jumped, you would use this function. If you did you will discover that while jumping Primary task 3 is TASK_COMPLEX_JUMP.

Syntax

string getPedTask ( ped thePed, string priority, int taskType )


string, string, string, string getPedTask ( ped thePed, string priority, int taskType )

Required Arguments

  • thePed: The ped whose task you want to retrieve.
  • priority: A string determining which set of tasks you want to retrieve it from. This must be either "primary" or "secondary".
  • taskType: An integer value representing the task type (or slot) you want to get the task from. Types can be:
    • PRIMARY TASKS
      • 0: TASK_PHYSICAL_RESPONSE
      • 1: TASK_EVENT_RESPONSE_TEMP
      • 2: TASK_EVENT_RESPONSE_NONTEMP
      • 3: TASK_PRIMARY
      • 4: TASK_DEFAULT
    • SECONDARY TASKS
      • 0: TASK_SECONDARY_ATTACK
      • 1: TASK_SECONDARY_DUCK
      • 2: TASK_SECONDARY_SAY
      • 3: TASK_SECONDARY_FACIAL_COMPLEX
      • 4: TASK_SECONDARY_PARTIAL_ANIM
      • 5: TASK_SECONDARY_IK

Returns

Returns the name of the most complex task. See list of player tasks for valid strings. Returns false if invalid arguments are specified or if there is no task of the type specified.
Returns between 1 and 4 strings. The first string contains the name of the most complex task, with simpler sub-tasks being named in the following strings. See list of player tasks for valid strings. Returns false if invalid arguments are specified or if there is no task of the type specified.

Example

This example draws the active primary and secondary tasks (including task hierarchy in 1.1) as your local player moves around the world.

function displayMyTask ()
    local x,y = 100,200
    for k=0,4 do
        local a,b,c,d = getPedTask ( getLocalPlayer(), "primary", k )
        dxDrawText ( "Primary task #"..k.." is "..tostring(a).." -> "..tostring(b).." -> "..tostring(c).." -> "..tostring(d).." -> ", x, y )
        y = y + 15
    end
    y = y + 15
    for k=0,5 do
        local a,b,c,d = getPedTask ( getLocalPlayer(), "secondary", k )
        dxDrawText ( "Secondary task #"..k.." is "..tostring(a).." -> "..tostring(b).." -> "..tostring(c).." -> "..tostring(d).." -> ", x, y )    
        y = y + 15
    end
end    
addEventHandler ( "onClientRender", root, displayMyTask )

See Also