GetPedTotalAmmo: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns an [[int]] containing the total amount of ammo for the specified ped's weapon, or 0 if the ped specified is invalid. | Returns an [[int]] containing the total amount of ammo for the specified ped's weapon, or 0 if the ped specified is invalid. | ||
==Example== | ==Example== | ||
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end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Issues== | |||
{{Issues| | |||
{{Issue|6253|Weapons in slot 8 can return 1 instead of 0 when ammo is depleted.}} | |||
{{Issue|6639|Flame thrower ammo will be returned ten times higher than what they're given.}} | |||
}} | |||
==See Also== | ==See Also== | ||
{{Client_ped_functions}} | {{Client_ped_functions}} |
Revision as of 11:21, 27 June 2012
This function returns an integer that contains the total ammo in a specified ped's weapon. See Weapon Info
Syntax
int getPedTotalAmmo ( ped thePed, [ int weaponSlot = current ] )
Required Arguments
- thePed: The ped whose ammo you want to check.
Optional Arguments
- weaponSlot: an integer representing the weapon slot (set to the ped's current slot if not given)
Returns
Returns an int containing the total amount of ammo for the specified ped's weapon, or 0 if the ped specified is invalid.
Example
This example outputs the total amount of ammo a player called Someguy has for his weapon.
-- Find the player called 'Someguy' myPlayer = getPlayerFromName ( "Someguy" ) -- If a player called 'Someguy' was found then if ( myPlayer ) then -- Retrieve the total amount of ammo for that player, and store it in a variable called 'ammo' ammo = getPedTotalAmmo ( myPlayer ) -- Tell all the players how much ammo 'Someguy' has outputChatBox ( "Someguy's current total ammo: " .. ammo .. "." ) end
Issues
Issue ID | Description |
---|---|
#6253 | Weapons in slot 8 can return 1 instead of 0 when ammo is depleted. |
#6639 | Flame thrower ammo will be returned ten times higher than what they're given. |
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle