GetPedTotalAmmo: Difference between revisions

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==Issues==
==Issues==
{{Issues|
{{Issues|
{{Issue|6639|Flame thrower ammo will be returned ten times higher than what they're given.}}
{{Issue|734|Sometimes wrong count of player ammo, if get it in onPlayerWeaponFire}}
{{Issue|7719|[[getPedTotalAmmo]]() & [[getPedAmmoInClip]]() serverside sometimes return invalid values}}
}}
}}


==See Also==
==See Also==
{{Client_ped_functions}}
{{Client_ped_functions}}

Latest revision as of 13:45, 24 September 2024

This function returns an integer that contains the total ammo in a specified ped's weapon. See Weapon Info

[[{{{image}}}|link=|]] Note: Clientside, this function will not return a correct value for remote player weapons that aren't in hand.

Syntax

int getPedTotalAmmo ( ped thePed, [ int weaponSlot = current ] )

OOP Syntax Help! I don't understand this!

Method: ped:getTotalAmmo(...)


Required Arguments

  • thePed: The ped whose ammo you want to check.

Optional Arguments

  • weaponSlot: an integer representing the weapon slot (set to the ped's current slot if not given)

Returns

Returns an int containing the total amount of ammo for the specified ped's weapon, or 0 if the ped specified is invalid.

Example

This example outputs the total amount of ammo a player called Someguy has for his weapon.

-- Find the player called 'Someguy'
myPlayer = getPlayerFromName ( "Someguy" )
-- If a player called 'Someguy' was found then
if ( myPlayer ) then
	-- Retrieve the total amount of ammo for that player, and store it in a variable called 'ammo'
	ammo = getPedTotalAmmo ( myPlayer )
	-- Tell all the players how much ammo 'Someguy' has
	outputChatBox ( "Someguy's current total ammo: " .. ammo .. "." )
end

Issues

Issue ID Description
#734 Sometimes wrong count of player ammo, if get it in onPlayerWeaponFire

See Also