GetPedVoice: Difference between revisions
Jump to navigation
Jump to search
(New page: __NOTOC__ {{Client function}} Gets the current voice of a ped. ==Syntax== <syntaxhighlight lang="lua">string string getPedVoice ( ped thePed )</syntaxhighlight> ===Required Arguments=== *'''thePed:''' the ped to g...) |
mNo edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">string string getPedVoice ( ped thePed )</syntaxhighlight> | <syntaxhighlight lang="lua">string, string getPedVoice ( ped thePed )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
Line 12: | Line 12: | ||
===Returns=== | ===Returns=== | ||
If successul, returns the current voice type name and the voice name of the ped (see [[ped voices]] for possible names). Returns ''false'' in case of failure. | If successul, returns the current voice type name and the voice name of the ped (see [[ped voices]] for possible names). Returns ''false'' in case of failure. | ||
==Example== | |||
This example creates a command (/getvoice) that prints to chatbox your ped voice type and name. | |||
<section name="Example" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
addCommandHandler ( "getvoice", | |||
function () | |||
local voicetype, voicename = getPedVoice(localPlayer) | |||
outputChatBox ( "Your ped voice type is " .. tostring(voicetype) .. " and voice name is ".. tostring(voicename).."." ) | |||
end | |||
) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Client ped functions}} | {{Client ped functions}} |
Latest revision as of 09:56, 21 June 2019
Gets the current voice of a ped.
Syntax
string, string getPedVoice ( ped thePed )
Required Arguments
- thePed: the ped to get the voice of.
Returns
If successul, returns the current voice type name and the voice name of the ped (see ped voices for possible names). Returns false in case of failure.
Example
This example creates a command (/getvoice) that prints to chatbox your ped voice type and name.
Click to collapse [-]
ExampleaddCommandHandler ( "getvoice", function () local voicetype, voicename = getPedVoice(localPlayer) outputChatBox ( "Your ped voice type is " .. tostring(voicetype) .. " and voice name is ".. tostring(voicename).."." ) end )
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle