GetVehicleAdjustableProperty: Difference between revisions
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__NOTOC__ | |||
{{Client function}} | {{Client function}} | ||
Use this to get the value of a vehicles adjustable property. This property relates to movable parts of a model, for example hydra jets or dump truck tray. | Use this to get the value of a vehicles adjustable property. This property relates to movable parts of a model, for example hydra jets or dump truck tray. | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The vehicle you want to get the | *'''theVehicle:''' The vehicle you want to get the adjustable property of. | ||
===Returns=== | ===Returns=== | ||
Line 12: | Line 13: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | This example creates a command, so if the local player wants to know how much they tilt/adjusted a vehicle adjustable property | ||
<syntaxhighlight lang="lua">addCommandHandler("getAdjust",function() | |||
if isPedInVehicle(localPlayer) then | |||
local adjusted = getVehicleAdjustableProperty(getPedOccupiedVehicle(localPlayer)) | |||
if adjusted then | |||
outputChatBox(adjusted) | |||
else | |||
outputChatBox("Sorry, but your vehicle doesn't have any adjustable properties!") | |||
end | |||
else | |||
outputChatBox("Sorry, but you have to be in a vehicle to use this command!") | |||
end | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client vehicle functions}} | {{Client vehicle functions}} | ||
Latest revision as of 13:43, 10 May 2018
Use this to get the value of a vehicles adjustable property. This property relates to movable parts of a model, for example hydra jets or dump truck tray.
Syntax
int getVehicleAdjustableProperty ( vehicle theVehicle )
Required Arguments
- theVehicle: The vehicle you want to get the adjustable property of.
Returns
Returns a value from 0 upwards representing adjustment. 0 is default position. Maximum varies per vehicle, for example hydra horizontal flight is 5000, while dump truck tray max tilt is 2500. Or returns false if the vehicle passed to the function is invalid.
Example
This example creates a command, so if the local player wants to know how much they tilt/adjusted a vehicle adjustable property
addCommandHandler("getAdjust",function() if isPedInVehicle(localPlayer) then local adjusted = getVehicleAdjustableProperty(getPedOccupiedVehicle(localPlayer)) if adjusted then outputChatBox(adjusted) else outputChatBox("Sorry, but your vehicle doesn't have any adjustable properties!") end else outputChatBox("Sorry, but you have to be in a vehicle to use this command!") end end)
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates