GetVehicleComponentPosition: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
 
{{New feature/item|4.0140|1.3.1|4715|
{{New feature/item|4.0140|1.3.1|4715|
This function get component position for [[vehicle]].
This function get component position for [[vehicle]].
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Returns three ''floats'' indicating the position of the component, ''x'', ''y'' and ''z'' respectively.
Returns three ''floats'' indicating the position of the component, ''x'', ''y'' and ''z'' respectively.


==Example==
==Example==  
TODO
'''Example 1:''' This example gets the name and the position of the components and outputs it in the chat.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
addCommandHandler("vcp", -- short for 'vehicle component position'
</syntaxhighlight>
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
local x, y, z = getVehicleComponentPosition(theVeh, k)
                outputChatBox("Position of "..k.." is"..x.." "..y.." "..z)
            end
        end
    end
)


==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}

Revision as of 17:09, 18 January 2014

ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function get component position for vehicle.

Syntax

float, float, float getVehicleComponentPosition ( vehicle theVehicle, string theComponent )

Required Arguments

  • theVehicle: The vehicle you wish to get component position.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Returns

Returns three floats indicating the position of the component, x, y and z respectively.

Example

Example 1: This example gets the name and the position of the components and outputs it in the chat. <syntaxhighlight lang="lua"> addCommandHandler("vcp", -- short for 'vehicle component position'

   function()
       local theVeh = getPedOccupiedVehicle(localPlayer)

local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle

       if (theVeh) then
           for k in pairs (getComponent) do

local x, y, z = getVehicleComponentPosition(theVeh, k)

               outputChatBox("Position of "..k.." is"..x.." "..y.." "..z)
           end
       end
   end

)

See Also