GetVehicleComponentRotation: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}


{{New feature/item|4.0140|1.3.1|4715|
{{New feature/item|4.0140|1.3.1|4715|

Revision as of 17:17, 18 January 2014

ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function get component rotation for vehicle.

Syntax

float, float, float getVehicleComponentRotation ( vehicle theVehicle, string theComponent )

Required Arguments

  • theVehicle: The vehicle you wish to get component rotation.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Returns

Returns three floats indicating the rotation of the component, x, y and z respectively.

Example

Example

Example 1: This example would get the name and the position of the components and output it in the chat.

addCommandHandler("vcr", -- short for 'vehicle component rotation'
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
	local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
		local rx, ry, rz = getVehicleComponentRotation(theVeh, k)
                outputChatBox("Rotation of "..k.." is "..rx.." "..ry.." "..rz)
            end
        end
    end
)

See Also