GetVehicleDummyPosition: Difference between revisions
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Returns three floats indicating the position ''x'', ''y'' and ''z'' of the vehicle's dummy. It returns ''false'' otherwise. | Returns three floats indicating the position ''x'', ''y'' and ''z'' of the vehicle's dummy. It returns ''false'' otherwise. | ||
== | This is a command to get the position of the player's vehicle dummy position specified as an argument. | ||
<syntaxhighlight lang="lua"> | |||
function getDummyPosition(cmd, dummy) | |||
if (not dummy) then | |||
return false | |||
end | |||
local veh = getPedOccupiedVehicle(localPlayer) | |||
if (not veh) then | |||
outputChatBox("You should be in a vehicle to use this command", 255, 25, 25) | |||
return false | |||
end | |||
local x, y, z = getVehicleDummyPosition(veh, dummy) | |||
outputChatBox("X: "..x..", Y: "..y..", Z: "..z, 0, 255, 0) | |||
end | |||
addCommandHandler("getdummy", getDummyPosition) | |||
</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 02:36, 4 February 2021
This function returns the position of the dummy for the given vehicle.
Syntax
float, float, float getVehicleDummyPosition ( vehicle theVehicle, string dummy )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getDummyPosition(...)
- Counterpart: setVehicleDummyPosition
Required Arguments
- theVehicle: The vehicle you want to get the dummy positions from
- dummy: The dummy whose position you want to get
Allowed dummies
- light_front_main: Primary front lights position.
- light_rear_main: Primary rear lights position.
- light_front_second: Secondary front lights position.
- light_rear_second: Secondary rear lights position.
- seat_front: Front seat position.
- seat_rear: Rear seat position.
- exhaust: Exhaust fumes start position.
- engine: Engine smoke start position.
- gas_cap: Vehicle gas cap position (shooting it will explode vehicle).
- trailer_attach: Point at which trailers will be attached to vehicle.
- hand_rest: Point at which the steer of a bike is held.
- exhaust_second: Secondary exhaust position (for example in NRG-500)
- wing_airtrail: Point from which air trail will show in airplanes, visible while in sharp turns.
- veh_gun: Vehicle gun position (ex. Rustler).
Returns
Returns three floats indicating the position x, y and z of the vehicle's dummy. It returns false otherwise.
This is a command to get the position of the player's vehicle dummy position specified as an argument.
function getDummyPosition(cmd, dummy) if (not dummy) then return false end local veh = getPedOccupiedVehicle(localPlayer) if (not veh) then outputChatBox("You should be in a vehicle to use this command", 255, 25, 25) return false end local x, y, z = getVehicleDummyPosition(veh, dummy) outputChatBox("X: "..x..", Y: "..y..", Z: "..z, 0, 255, 0) end addCommandHandler("getdummy", getDummyPosition)
Requirements
This template will be deleted.
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates