GetVehicleNitroCount: Difference between revisions

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==See Also==
==See Also==
{{Vehicle functions}}
{{Client_vehicle_functions}}

Revision as of 23:26, 10 March 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function get the nitro count from the vehicle.

Note: This function return false if nitro is not exists. So you need add nitro via function addVehicleUpgrade.

[[|link=|]] Warning: Function not working correctly

Syntax

int getVehicleNitroCount ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle which you want to get a nitro count.

Returns

This function returns a nitro count from vehicle.

Example

This example draws a nitro count on vehicles.

addEventHandler( 'onClientRender', root,
	function()
		local fCamX, fCamY, fCamZ = getCameraMatrix()
		for _, v in ipairs( getElementsByType 'vehicle' ) do
			if getVehicleUpgradeOnSlot( v, 8 ) then -- Nitro installed?
				local fX, fY, fZ = getElementPosition( v )
				local fCamX, fCamY, fCamZ = getCameraMatrix()
				local fX2, fY2 = getScreenFromWorldPosition( fX, fY, fZ + 0.85, 0.08 )
				if fX2 then
					local fDistance = getDistanceBetweenPoints3D( fX, fY, fZ, fCamX, fCamY, fCamZ )
					if fDistance < 60 then
						if isLineOfSightClear( fCamX, fCamY, fCamZ, fX, fY, fZ, true, false, false, true, false ) then
							local pVehicle = getPedOccupiedVehicle( localPlayer )
							if not pVehicle or pVehicle ~= v then
								local fScale = ( 60 / fDistance ) * 0.7
								local iNitroCount = getVehicleNitroCount( v )
								dxDrawText( 'Nitro count: ' .. iNitroCount, fX2 + 1, fY2 + 1, fX2 + 1, fY2 + 1, tocolor( 0, 0, 255 ), fScale, 'default', 'center', 'bottom' )
								dxDrawText( 'Nitro count: ' .. iNitroCount, fX2, fY2, fX2, fY2, tocolor( 255, 255, 255 ), fScale, 'default', 'center', 'bottom' )
							end
						end
					end
				end
			end
		end
	end
)

Requirements

This template will be deleted.

See Also