GetVehicleNitroLevel: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{New feature/item|4.0132|1.3.1|4993|
{{New feature/item|3.0131|1.3.1|4993|
This function get the nitro level from the [[vehicle]].
This function gets the nitro level of the [[vehicle]].
}}
}}
 
{{Warning|Only works if the vehicle is streamed in.}}
'''Note:''' This function return ''false'' if nitro is not exists. So you need add nitro via function [[addVehicleUpgrade]].
 
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">float getVehicleNitroLevel ( vehicle theVehicle )</syntaxhighlight>  
<syntaxhighlight lang="lua">float getVehicleNitroLevel ( vehicle theVehicle )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''theVehicle''' The [[vehicle]] which you want to get a nitro level.
*'''theVehicle''' The [[vehicle]], which you want to get a nitro level.


===Returns===
===Returns===
Returns the nitro level [ range is 0.0001 to 1.0 ] from the vehicle.
Returns ''a float'' determining the nitro level (ranges from 0.0001 to 1.0) of the vehicle, ''false'' if there is no nitro in the vehicle.


==Example==
==Example==
<syntaxhighlight lang="lua">addEventHandler( 'onClientVehicleEnter', root,
<section name="Client" class="client" show="true">
function( pPlayer )
This function displays the nitro level of the vehicle the player is entering.
if pPlayer == localPlayer then
<syntaxhighlight lang="lua">
if getVehicleUpgradeOnSlot( source, 8 ) then -- Nitro installed?
function displayNitroLevel(pPlayer)
local fNitroLevel = getVehicleNitroLevel( source )
if pPlayer == localPlayer then
outputChatBox( 'Your nitro level for vehicle ' .. getVehicleName( source ) .. ' is ' .. fNitroLevel .. '.' )
if getVehicleUpgradeOnSlot(source, 8) then -- Check if the vehicle has nitro installed
end
local fNitroLevel = getVehicleNitroLevel(source)
outputChatBox("The nitro level of this " .. getVehicleName(source) .. " is " .. fNitroLevel .. ".", 255, 180, 20, false)
end
end
end
end
)</syntaxhighlight>
end
 
addEventHandler("onClientVehicleEnter", root, displayNitroLevel)
==Requirements==
</syntaxhighlight>
{{Requirements|n/a|1.3.1-9.04993|}}
</section>


==See Also==
==See Also==
{{Vehicle functions}}
{{Client_vehicle_functions}}

Latest revision as of 17:10, 7 November 2024

This function gets the nitro level of the vehicle.

[[|link=|]] Warning: Only works if the vehicle is streamed in.

Syntax

float getVehicleNitroLevel ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle, which you want to get a nitro level.

Returns

Returns a float determining the nitro level (ranges from 0.0001 to 1.0) of the vehicle, false if there is no nitro in the vehicle.

Example

Click to collapse [-]
Client

This function displays the nitro level of the vehicle the player is entering.

function displayNitroLevel(pPlayer)
	if pPlayer == localPlayer then
		if getVehicleUpgradeOnSlot(source, 8) then -- Check if the vehicle has nitro installed
			local fNitroLevel = getVehicleNitroLevel(source)
			outputChatBox("The nitro level of this " .. getVehicleName(source) .. " is " .. fNitroLevel .. ".", 255, 180, 20, false)
		end
	end
end
addEventHandler("onClientVehicleEnter", root, displayNitroLevel)

See Also