GetVehicleNitroLevel: Difference between revisions

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This function gets the nitro level of the [[vehicle]].
This function gets the nitro level of the [[vehicle]].
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{{Warning|Only works if the vehicle is streamed in}}
{{Warning|Only works if the vehicle is streamed in.}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">float getVehicleNitroLevel ( vehicle theVehicle )</syntaxhighlight>  
<syntaxhighlight lang="lua">float getVehicleNitroLevel ( vehicle theVehicle )</syntaxhighlight>  
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</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==Requirements==
{{Requirements|n/a|1.3.1-9.04993|}}


==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}

Latest revision as of 17:10, 7 November 2024

This function gets the nitro level of the vehicle.

[[|link=|]] Warning: Only works if the vehicle is streamed in.

Syntax

float getVehicleNitroLevel ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle, which you want to get a nitro level.

Returns

Returns a float determining the nitro level (ranges from 0.0001 to 1.0) of the vehicle, false if there is no nitro in the vehicle.

Example

Click to collapse [-]
Client

This function displays the nitro level of the vehicle the player is entering.

function displayNitroLevel(pPlayer)
	if pPlayer == localPlayer then
		if getVehicleUpgradeOnSlot(source, 8) then -- Check if the vehicle has nitro installed
			local fNitroLevel = getVehicleNitroLevel(source)
			outputChatBox("The nitro level of this " .. getVehicleName(source) .. " is " .. fNitroLevel .. ".", 255, 180, 20, false)
		end
	end
end
addEventHandler("onClientVehicleEnter", root, displayNitroLevel)

See Also