GetVehicleNitroLevel: Difference between revisions

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{{Client function}}
{{Client function}}
{{New feature/item|4.0132|1.3.1|4993|
{{New feature/item|4.0132|1.3.1|4993|
This function get the nitro level from the [[vehicle]].
This function gets the nitro level of the [[vehicle]].
}}
}}


{{Warning|Function not working correctly}}  
{{Warning|Function is not working correctly.}}  
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">float getVehicleNitroLevel ( vehicle theVehicle )</syntaxhighlight>  
<syntaxhighlight lang="lua">float getVehicleNitroLevel ( vehicle theVehicle )</syntaxhighlight>  

Revision as of 11:41, 14 March 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function gets the nitro level of the vehicle.

[[|link=|]] Warning: Function is not working correctly.

Syntax

float getVehicleNitroLevel ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle, which you want to get a nitro level.

Returns

Returns a float determining the nitro level (ranges from 0.0001 to 1.0) of the vehicle, false if there is no nitro in the vehicle.

Example

Click to collapse [-]
Client

This function displays the nitro level of the vehicle the player is entering.

function displayNitroLevel(pPlayer)
	if pPlayer == localPlayer then
		if getVehicleUpgradeOnSlot(source, 8) then -- Check if the vehicle has nitro installed
			local fNitroLevel = getVehicleNitroLevel(source)
			outputChatBox("The nitro level of this " .. getVehicleName(source) .. " is " .. fNitroLevel .. ".", 255, 180, 20, false)
		end
	end
end
addEventHandler("onClientVehicleEnter", root, displayNitroLevel)

Requirements

This template will be deleted.

See Also