GetVehicleNitroLevel: Difference between revisions

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{{Warning|Function is not working correctly.}}  
{{Warning|Function is not working correctly. -[[User:Ccw|Ccw]]}}  
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">float getVehicleNitroLevel ( vehicle theVehicle )</syntaxhighlight>  
<syntaxhighlight lang="lua">float getVehicleNitroLevel ( vehicle theVehicle )</syntaxhighlight>  
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===Returns===
===Returns===
Returns ''a float'' determining the nitro level (ranges from 0.0001 to 1.0) of the vehicle, false if there is no nitro in the vehicle.
Returns ''a float'' determining the nitro level (ranges from 0.0001 to 1.0) of the vehicle, ''false'' if there is no nitro in the vehicle.


==Example==
==Example==

Revision as of 11:43, 14 March 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function gets the nitro level of the vehicle.

[[|link=|]] Warning: Function is not working correctly. -Ccw

Syntax

float getVehicleNitroLevel ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle, which you want to get a nitro level.

Returns

Returns a float determining the nitro level (ranges from 0.0001 to 1.0) of the vehicle, false if there is no nitro in the vehicle.

Example

Click to collapse [-]
Client

This function displays the nitro level of the vehicle the player is entering.

function displayNitroLevel(pPlayer)
	if pPlayer == localPlayer then
		if getVehicleUpgradeOnSlot(source, 8) then -- Check if the vehicle has nitro installed
			local fNitroLevel = getVehicleNitroLevel(source)
			outputChatBox("The nitro level of this " .. getVehicleName(source) .. " is " .. fNitroLevel .. ".", 255, 180, 20, false)
		end
	end
end
addEventHandler("onClientVehicleEnter", root, displayNitroLevel)

Requirements

This template will be deleted.

See Also