GetVehicleNitroLevel: Difference between revisions

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'''Note:''' This function return ''false'' if nitro is not exists. So you need add nitro via function [[addVehicleUpgrade]].
{{Warning|Function not working correctly}}  
{{Warning|Function not working correctly}}  
==Syntax==  
==Syntax==  
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===Required Arguments===  
===Required Arguments===  
*'''theVehicle''' The [[vehicle]] which you want to get a nitro level.
*'''theVehicle''' The [[vehicle]], which you want to get a nitro level.


===Returns===
===Returns===
Returns the nitro level [ range is 0.0001 to 1.0 ] from the vehicle.
Returns ''a float'' determining the nitro level (ranges from 0.0001 to 1.0) of the vehicle, false if there is no nitro in the vehicle.


==Example==
==Example==
<syntaxhighlight lang="lua">addEventHandler( 'onClientVehicleEnter', root,
<section name="Client" class="client" show="true">
function( pPlayer )
This function displays the nitro level of the vehicle the player is entering.
if pPlayer == localPlayer then
<syntaxhighlight lang="lua">
if getVehicleUpgradeOnSlot( source, 8 ) then -- Nitro installed?
function displayNitroLevel(pPlayer)
local fNitroLevel = getVehicleNitroLevel( source )
if pPlayer == localPlayer then
outputChatBox( 'Your nitro level for vehicle ' .. getVehicleName( source ) .. ' is ' .. fNitroLevel .. '.' )
if getVehicleUpgradeOnSlot(source, 8) then -- Check if the vehicle has nitro installed
end
local fNitroLevel = getVehicleNitroLevel(source)
outputChatBox("The nitro level of this " .. getVehicleName(source) .. " is " .. fNitroLevel .. ".", 255, 180, 20, false)
end
end
end
end
)</syntaxhighlight>
end
addEventHandler("onClientVehicleEnter", root, displayNitroLevel)
</syntaxhighlight>
</section>


==Requirements==
==Requirements==

Revision as of 11:40, 14 March 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function get the nitro level from the vehicle.

[[|link=|]] Warning: Function not working correctly

Syntax

float getVehicleNitroLevel ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle, which you want to get a nitro level.

Returns

Returns a float determining the nitro level (ranges from 0.0001 to 1.0) of the vehicle, false if there is no nitro in the vehicle.

Example

Click to collapse [-]
Client

This function displays the nitro level of the vehicle the player is entering.

function displayNitroLevel(pPlayer)
	if pPlayer == localPlayer then
		if getVehicleUpgradeOnSlot(source, 8) then -- Check if the vehicle has nitro installed
			local fNitroLevel = getVehicleNitroLevel(source)
			outputChatBox("The nitro level of this " .. getVehicleName(source) .. " is " .. fNitroLevel .. ".", 255, 180, 20, false)
		end
	end
end
addEventHandler("onClientVehicleEnter", root, displayNitroLevel)

Requirements

This template will be deleted.

See Also