GetVehicleWheelScale

From Multi Theft Auto: Wiki
Revision as of 17:21, 7 November 2024 by Fernando187 (talk | contribs) (Remove obsolete Requirements section)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function gets the scale of all the wheels of a vehicle.

Syntax

float getVehicleWheelScale ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getWheelScale(...)
Variable: .wheelScale
Counterpart: setVehicleWheelScale


Required Arguments

  • theVehicle: The vehicle to get its wheel scale of.

Returns

Returns the wheel scale of the specified vehicle as a decimal number, or an error if the vehicle is invalid. For more information about the returned number, see setVehicleWheelScale.

Example

Preview of the results of invoking the shrinkwheels command

This example adds a shrinkwheels command that reduces the wheel scale of a vehicle in half each time it is invoked.

addCommandHandler("shrinkwheels", function()
    local veh = getPedOccupiedVehicle(localPlayer)
    if veh then
        local newScale = getVehicleWheelScale(veh) * 0.5
        setVehicleWheelScale(veh, newScale)
        outputChatBox("Vehicle wheel scale set to " .. newScale .. ".", 0, 255, 0)
    else
        outputChatBox("You must be in a vehicle to use this command.", 255, 0, 0)
    end
end)

See Also