IsPedBleeding: Difference between revisions
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(Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0159|1.5.8|20935|This function gets the state of a player's or ped's bleeding effect.}} ==Syntax== <synt...") |
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20935|This function gets the state of a [[player|player's]] or [[ped|ped's]] bleeding effect.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool isPedBleeding( ped thePed ) </syntaxhighlight> | <syntaxhighlight lang="lua">bool isPedBleeding ( ped thePed ) </syntaxhighlight> | ||
{{OOP||[[ped]]:isBleeding|bleeding|setPedBleeding}} | {{OOP||[[ped]]:isBleeding|bleeding|setPedBleeding}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePed:''' | *'''thePed:''' The [[player]] or [[ped]] whose bleeding effect state you want to get. | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the player or ped is bleeding, ''false'' otherwise. | Returns ''true'' if the [[player]] or [[ped]] is bleeding, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | |||
function checkBleeding () | |||
if isPedBleeding (localPlayer) then | |||
outputChatBox ("The ped is bleeding!") | |||
else | |||
outputChatBox ("The ped is not bleeding!") | |||
end | |||
end | |||
addCommandHandler ("checkbleed", checkBleeding) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client ped functions}} | {{Client ped functions}} |
Latest revision as of 17:28, 7 November 2024
This function gets the state of a player's or ped's bleeding effect.
Syntax
bool isPedBleeding ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:isBleeding(...)
- Variable: .bleeding
- Counterpart: setPedBleeding
Required Arguments
Returns
Returns true if the player or ped is bleeding, false otherwise.
Example
function checkBleeding () if isPedBleeding (localPlayer) then outputChatBox ("The ped is bleeding!") else outputChatBox ("The ped is not bleeding!") end end addCommandHandler ("checkbleed", checkBleeding)
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle