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{{Client function}}  | {{Client function}}  | ||
__NOTOC__  | __NOTOC__  | ||
{{  | {{Added feature/item|1.5.9|1.5.8|20935|This function gets the state of a [[player|player's]] or [[ped|ped's]] bleeding effect.}}  | ||
==Syntax==    | ==Syntax==    | ||
<syntaxhighlight lang="lua">bool isPedBleeding( ped thePed ) </syntaxhighlight>    | <syntaxhighlight lang="lua">bool isPedBleeding ( ped thePed ) </syntaxhighlight>    | ||
{{OOP||[[ped]]:isBleeding|bleeding|setPedBleeding}}  | {{OOP||[[ped]]:isBleeding|bleeding|setPedBleeding}}  | ||
===Required Arguments===  | ===Required Arguments===  | ||
*'''thePed:'''   | *'''thePed:''' The [[player]] or [[ped]] whose bleeding effect state you want to get.  | ||
===Returns===  | ===Returns===  | ||
Returns ''true'' if the player or ped is bleeding, ''false'' otherwise.  | Returns ''true'' if the [[player]] or [[ped]] is bleeding, ''false'' otherwise.  | ||
==Example==  | ==Example==  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
function checkBleeding()  | function checkBleeding ()  | ||
    if isPedBleeding(localPlayer) then  |     if isPedBleeding (localPlayer) then  | ||
       outputChatBox("The ped is bleeding")  |        outputChatBox ("The ped is bleeding!")  | ||
    else  |     else  | ||
       outputChatBox("The ped is not bleeding")  |        outputChatBox ("The ped is not bleeding!")  | ||
    end  |     end  | ||
end  | end  | ||
addCommandHandler("  | |||
addCommandHandler ("checkbleed", checkBleeding)  | |||
</syntaxhighlight>  | </syntaxhighlight>  | ||
==See Also==  | ==See Also==  | ||
{{Client ped functions}}  | {{Client ped functions}}  | ||
Latest revision as of 17:28, 7 November 2024
This function gets the state of a player's or ped's bleeding effect.
Syntax
bool isPedBleeding ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:isBleeding(...)
 - Variable: .bleeding
 - Counterpart: setPedBleeding
 
Required Arguments
Returns
Returns true if the player or ped is bleeding, false otherwise.
Example
function checkBleeding ()
   if isPedBleeding (localPlayer) then
      outputChatBox ("The ped is bleeding!")
   else
      outputChatBox ("The ped is not bleeding!")
   end
end
addCommandHandler ("checkbleed", checkBleeding)
See Also
- canPedBeKnockedOffBike
 - getPedAnalogControlState
 - getPedAnimation
 - getPedBonePosition
 - getPedCameraRotation
 - getPedControlState
 - getPedMoveState
 - getPedOxygenLevel
 - getPedSimplestTask
 - getPedTargetCollision
 - getPedTargetEnd
 - getPedTargetStart
 - getPedTask
 - getPedVoice
 - getPedWeaponMuzzlePosition
 - givePedWeapon
 - isPedBleeding
 - isPedDoingTask
 - isPedTargetingMarkerEnabled
 - setAnalogControlState
 - setPedAimTarget
 - setPedAnalogControlState
 - setPedBleeding
 - setPedCameraRotation
 - setPedCanBeKnockedOffBike
 - setPedControlState
 - setPedEnterVehicle
 - setPedExitVehicle
 - IsPedFootBloodEnabled
 - setPedFootBloodEnabled
 - setPedLookAt
 - setPedOxygenLevel
 - setPedTargetingMarkerEnabled
 - setPedVoice
 - Shared
 - addPedClothes
 - getPedClothes
 - removePedClothes
 - createPed
 - getPedAmmoInClip
 - getPedArmor
 - getPedFightingStyle
 - getPedOccupiedVehicle
 - getPedOccupiedVehicleSeat
 - getPedStat
 - getPedTarget
 - getPedTotalAmmo
 - getPedWalkingStyle
 - getPedWeapon
 - getPedWeaponSlot
 - getPedContactElement
 - getValidPedModels
 - isPedChoking
 - isPedDead
 - isPedDoingGangDriveby
 - isPedDucked
 - isPedHeadless
 - isPedInVehicle
 - isPedOnGround
 - isPedReloadingWeapon
 - isPedWearingJetpack
 - killPed
 - removePedFromVehicle
 - setPedAnimation
 - setPedAnimationProgress
 - setPedAnimationSpeed
 - setPedArmor
 - setPedDoingGangDriveby
 - setPedFightingStyle
 - setPedHeadless
 - setPedStat
 - setPedWalkingStyle
 - setPedWeaponSlot
 - warpPedIntoVehicle