IsPedBleeding: Difference between revisions

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(Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0159|1.5.8|20935|This function gets the state of a player's or ped's bleeding effect.}} ==Syntax== <synt...")
 
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==Example==
==Example==
{{Example}}
Example by Hydra
<syntaxhighlight lang="lua">
function checkBleeding()
  if isPedBleeding(localPlayer) then
      outputChatBox("The ped is bleeding")
  else
      outputChatBox("The ped is not bleeding")
  end
end
addCommandHandler("cBleed", checkBleeding
</syntaxhighlight>


==Requirements==
==Requirements==

Revision as of 08:12, 1 September 2021

This function gets the state of a player's or ped's bleeding effect.

Syntax

bool isPedBleeding( ped thePed ) 

OOP Syntax Help! I don't understand this!

Method: ped:isBleeding(...)
Variable: .bleeding
Counterpart: setPedBleeding


Required Arguments

  • thePed: the player or ped whose bleeding effect state you want to get.

Returns

Returns true if the player or ped is bleeding, false otherwise.

Example

Example by Hydra

function checkBleeding()
   if isPedBleeding(localPlayer) then
      outputChatBox("The ped is bleeding")
   else
      outputChatBox("The ped is not bleeding")
   end
end
addCommandHandler("cBleed", checkBleeding

Requirements

This template will be deleted.

See Also