IsPedBleeding: Difference between revisions
		
		
		
		
		
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{{Client function}}  | {{Client function}}  | ||
__NOTOC__  | __NOTOC__  | ||
{{Added feature/item  | {{Added feature/item|1.5.9|1.5.8|20935|This function gets the state of a [[player|player's]] or [[ped|ped's]] bleeding effect.}}  | ||
==Syntax==    | ==Syntax==    | ||
<syntaxhighlight lang="lua">bool isPedBleeding ( ped thePed ) </syntaxhighlight>    | <syntaxhighlight lang="lua">bool isPedBleeding ( ped thePed ) </syntaxhighlight>    | ||
Revision as of 20:55, 23 September 2021
This function gets the state of a player's or ped's bleeding effect.
Syntax
bool isPedBleeding ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:isBleeding(...)
 - Variable: .bleeding
 - Counterpart: setPedBleeding
 
Required Arguments
Returns
Returns true if the player or ped is bleeding, false otherwise.
Example
function checkBleeding ()
   if isPedBleeding (localPlayer) then
      outputChatBox ("The ped is bleeding!")
   else
      outputChatBox ("The ped is not bleeding!")
   end
end
addCommandHandler ("checkbleed", checkBleeding)
Requirements
This template will be deleted.
See Also
- canPedBeKnockedOffBike
 - getPedAnalogControlState
 - getPedAnimation
 - getPedBonePosition
 - getPedCameraRotation
 - getPedControlState
 - getPedMoveState
 - getPedOxygenLevel
 - getPedSimplestTask
 - getPedTargetCollision
 - getPedTargetEnd
 - getPedTargetStart
 - getPedTask
 - getPedVoice
 - getPedWeaponMuzzlePosition
 - givePedWeapon
 - isPedBleeding
 - isPedDoingTask
 - isPedTargetingMarkerEnabled
 - setAnalogControlState
 - setPedAimTarget
 - setPedAnalogControlState
 - setPedBleeding
 - setPedCameraRotation
 - setPedCanBeKnockedOffBike
 - setPedControlState
 - setPedEnterVehicle
 - setPedExitVehicle
 - IsPedFootBloodEnabled
 - setPedFootBloodEnabled
 - setPedLookAt
 - setPedOxygenLevel
 - setPedTargetingMarkerEnabled
 - setPedVoice
 - Shared
 - addPedClothes
 - getPedClothes
 - removePedClothes
 - createPed
 - getPedAmmoInClip
 - getPedArmor
 - getPedFightingStyle
 - getPedOccupiedVehicle
 - getPedOccupiedVehicleSeat
 - getPedStat
 - getPedTarget
 - getPedTotalAmmo
 - getPedWalkingStyle
 - getPedWeapon
 - getPedWeaponSlot
 - getPedContactElement
 - getValidPedModels
 - isPedChoking
 - isPedDead
 - isPedDoingGangDriveby
 - isPedDucked
 - isPedHeadless
 - isPedInVehicle
 - isPedOnGround
 - isPedReloadingWeapon
 - isPedWearingJetpack
 - killPed
 - removePedFromVehicle
 - setPedAnimation
 - setPedAnimationProgress
 - setPedAnimationSpeed
 - setPedArmor
 - setPedDoingGangDriveby
 - setPedFightingStyle
 - setPedHeadless
 - setPedStat
 - setPedWalkingStyle
 - setPedWeaponSlot
 - warpPedIntoVehicle