IsPedBleeding: Difference between revisions

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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
{{Added feature/item|3.0159|1.5.9|1.5.8|20935|This function gets the state of a [[player|player's]] or [[ped|ped's]] bleeding effect.}}
{{Added feature/item|3.0160|1.5.9|1.5.8|20935|This function gets the state of a [[player|player's]] or [[ped|ped's]] bleeding effect.}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool isPedBleeding ( ped thePed ) </syntaxhighlight>  
<syntaxhighlight lang="lua">bool isPedBleeding ( ped thePed ) </syntaxhighlight>  

Revision as of 12:45, 23 September 2021

20935

Syntax

bool isPedBleeding ( ped thePed ) 

OOP Syntax Help! I don't understand this!

Method: ped:isBleeding(...)
Variable: .bleeding
Counterpart: setPedBleeding


Required Arguments

  • thePed: The player or ped whose bleeding effect state you want to get.

Returns

Returns true if the player or ped is bleeding, false otherwise.

Example

function checkBleeding ()
   if isPedBleeding (localPlayer) then
      outputChatBox ("The ped is bleeding!")
   else
      outputChatBox ("The ped is not bleeding!")
   end
end

addCommandHandler ("checkbleed", checkBleeding)

Requirements

This template will be deleted.

See Also