IsPedReloadingWeapon: Difference between revisions

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==Example==
==Example==
<section name="Client" class="client" show="true">
This example checks if the player who enters the ''/amireloading'' command is reloading and outputs a message.
This example checks if the player who enters the 'amireloading' command is reloading and outputs a message.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function isHeReloading()
function isHeReloading( )
     if isPedReloadingWeapon ( localPlayer) then
     if isPedReloadingWeapon( localPlayer ) then
         outputChatBox ( "No, you're not reloading a weapon" )
         outputChatBox( "No, you're not reloading a weapon" )
     else
     else
         outputChatBox ( "You are reloading a weapon" )
         outputChatBox( "You are reloading a weapon" )
     end
     end
end
end
addCommandHandler ( "amireloading", isHeReloading)
addCommandHandler( "amireloading", isHeReloading )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_ped_functions}}
{{Client_ped_functions}}

Revision as of 00:23, 2 July 2018

This function is used to determine whether or not a ped is currently reloading their weapon. Useful to stop certain quick reload exploits.

Syntax

bool isPedReloadingWeapon ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:isReloadingWeapon(...)
Variable: .reloadingWeapon


Required Arguments

  • thePed: The ped you are checking.

Returns

Returns true if the ped is currently reloading a weapon, false otherwise.

Example

This example checks if the player who enters the /amireloading command is reloading and outputs a message.

function isHeReloading( )
    if isPedReloadingWeapon( localPlayer ) then
        outputChatBox( "No, you're not reloading a weapon" )
    else
        outputChatBox( "You are reloading a weapon" )
    end
end
addCommandHandler( "amireloading", isHeReloading )

See Also