IsVehicleNitroActivated: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(Remove obsolete Requirements section)
 
(13 intermediate revisions by 5 users not shown)
Line 1: Line 1:
__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{New feature/item|4.0132|1.3.1|4993|
{{New feature/item|3.0132|1.3.1|4993|
This function check if nitro is activated on the [[vehicle]].
This function checks if nitro is activated on the [[vehicle]].
}}
}}
 
{{Warning|Only works if the vehicle is streamed in.}}
'''Note:''' This function return ''false'' if nitro is not exists. So you need add nitro via function [[addVehicleUpgrade]].
 
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool isVehicleNitroActivated ( vehicle theVehicle )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool isVehicleNitroActivated ( vehicle theVehicle )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''theVehicle''' The [[vehicle]] which you want to check for an activation.
*'''theVehicle''' The [[vehicle]], which you want to check for an activation.


===Returns===
===Returns===
Returns ''true'' if the nitro is activated successfully on the vehicle, ''false'' otherwise.
Returns ''true'' if the nitro is currently activated on the vehicle, ''false'' otherwise.


==Example==
==Example==
This example create an explosions if nitro is activated and if velocity not zero and ped in the vehicle.
<section name="Client" class="client" show="true">
This example creates an explosion if nitro is activated.
<syntaxhighlight lang="lua">local iTickCount
<syntaxhighlight lang="lua">local iTickCount


addEventHandler( 'onClientRender', root,
function explodeNitrousVehicle()
function()
if isPedInVehicle(localPlayer) then -- Check if the player is in a vehicle
if isPedInVehicle( localPlayer ) then
local pVehicle = getPedOccupiedVehicle(localPlayer)
local pVehicle = getPedOccupiedVehicle( localPlayer )
if pVehicle and getVehicleUpgradeOnSlot(pVehicle, 8) then -- Check if the vehicle has nitrous added in it
if pVehicle and isVehicleNitroInstalled( pVehicle ) then
local fVelX, fVelY, fVelZ = getElementVelocity(pVehicle)
local fVelX, fVelY, fVelZ = getElementVelocity( pVehicle )
if isVehicleNitroActivated(pVehicle) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then -- Check if the nitro is activated and the vehicle is not moving
if isVehicleNitroActivated( pVehicle ) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then
if not iTickCount or getTickCount() - iTickCount > 100 then
if not iTickCount or getTickCount() - iTickCount > 100 then
local fX, fY, fZ = getElementPosition(pVehicle)
local fX, fY, fZ = getElementPosition( pVehicle )
createExplosion(fX, fY, fZ, 10, true, -1.0, false) -- Create an explosion in the vehicle
createExplosion( fX, fY, fZ, 10, true, - 1.0, false )
iTickCount = getTickCount()
iTickCount = getTickCount()
end
end
end
end
end
end
end
end
end
)</syntaxhighlight>
end
 
addEventHandler("onClientRender", root, explodeNitrousVehicle)
==Requirements==
</syntaxhighlight>
{{Requirements|n/a|1.3.1-9.04993|}}
</section>


==See Also==
==See Also==
{{Vehicle functions}}
{{Client_vehicle_functions}}

Latest revision as of 17:10, 7 November 2024

This function checks if nitro is activated on the vehicle.

[[|link=|]] Warning: Only works if the vehicle is streamed in.

Syntax

bool isVehicleNitroActivated ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle, which you want to check for an activation.

Returns

Returns true if the nitro is currently activated on the vehicle, false otherwise.

Example

Click to collapse [-]
Client

This example creates an explosion if nitro is activated.

local iTickCount

function explodeNitrousVehicle()
	if isPedInVehicle(localPlayer) then -- Check if the player is in a vehicle
		local pVehicle = getPedOccupiedVehicle(localPlayer)
		if pVehicle and getVehicleUpgradeOnSlot(pVehicle, 8) then -- Check if the vehicle has nitrous added in it
			local fVelX, fVelY, fVelZ = getElementVelocity(pVehicle)
			if isVehicleNitroActivated(pVehicle) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then -- Check if the nitro is activated and the vehicle is not moving
				if not iTickCount or getTickCount() - iTickCount > 100 then
					local fX, fY, fZ = getElementPosition(pVehicle)
					createExplosion(fX, fY, fZ, 10, true, -1.0, false) -- Create an explosion in the vehicle
					iTickCount = getTickCount()
				end
			end
		end
	end
end
addEventHandler("onClientRender", root, explodeNitrousVehicle)

See Also