IsVehicleNitroActivated: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New feature/item| | {{New feature/item|3.0132|1.3.1|4993| | ||
This function | This function checks if nitro is activated on the [[vehicle]]. | ||
}} | }} | ||
{{Warning|Only works if the vehicle is streamed in.}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool isVehicleNitroActivated ( vehicle theVehicle )</syntaxhighlight> | <syntaxhighlight lang="lua">bool isVehicleNitroActivated ( vehicle theVehicle )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''' The [[vehicle]] which you want to check for an activation. | *'''theVehicle''' The [[vehicle]], which you want to check for an activation. | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the nitro is activated | Returns ''true'' if the nitro is currently activated on the vehicle, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example | <section name="Client" class="client" show="true"> | ||
This example creates an explosion if nitro is activated. | |||
<syntaxhighlight lang="lua">local iTickCount | <syntaxhighlight lang="lua">local iTickCount | ||
function explodeNitrousVehicle() | |||
if isPedInVehicle(localPlayer) then -- Check if the player is in a vehicle | |||
local pVehicle = getPedOccupiedVehicle(localPlayer) | |||
if pVehicle and getVehicleUpgradeOnSlot(pVehicle, 8) then -- Check if the vehicle has nitrous added in it | |||
local fVelX, fVelY, fVelZ = getElementVelocity(pVehicle) | |||
if isVehicleNitroActivated(pVehicle) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then -- Check if the nitro is activated and the vehicle is not moving | |||
if not iTickCount or getTickCount() - iTickCount > 100 then | |||
local fX, fY, fZ = getElementPosition(pVehicle) | |||
createExplosion(fX, fY, fZ, 10, true, -1.0, false) -- Create an explosion in the vehicle | |||
iTickCount = getTickCount() | |||
end | end | ||
end | end | ||
end | end | ||
end | end | ||
)</syntaxhighlight> | end | ||
addEventHandler("onClientRender", root, explodeNitrousVehicle) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{ | {{Client_vehicle_functions}} |
Latest revision as of 17:10, 7 November 2024
This function checks if nitro is activated on the vehicle.
Syntax
bool isVehicleNitroActivated ( vehicle theVehicle )
Required Arguments
- theVehicle The vehicle, which you want to check for an activation.
Returns
Returns true if the nitro is currently activated on the vehicle, false otherwise.
Example
Click to collapse [-]
ClientThis example creates an explosion if nitro is activated.
local iTickCount function explodeNitrousVehicle() if isPedInVehicle(localPlayer) then -- Check if the player is in a vehicle local pVehicle = getPedOccupiedVehicle(localPlayer) if pVehicle and getVehicleUpgradeOnSlot(pVehicle, 8) then -- Check if the vehicle has nitrous added in it local fVelX, fVelY, fVelZ = getElementVelocity(pVehicle) if isVehicleNitroActivated(pVehicle) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then -- Check if the nitro is activated and the vehicle is not moving if not iTickCount or getTickCount() - iTickCount > 100 then local fX, fY, fZ = getElementPosition(pVehicle) createExplosion(fX, fY, fZ, 10, true, -1.0, false) -- Create an explosion in the vehicle iTickCount = getTickCount() end end end end end addEventHandler("onClientRender", root, explodeNitrousVehicle)
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates