IsVehicleNitroActivated: Difference between revisions

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m (Example made a bit clearer and comments added, fixed typos.)
(Remove obsolete Requirements section)
 
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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{New feature/item|4.0132|1.3.1|4993|
{{New feature/item|3.0132|1.3.1|4993|
This function checks if nitro is activated on the [[vehicle]].
This function checks if nitro is activated on the [[vehicle]].
}}
}}
 
{{Warning|Only works if the vehicle is streamed in.}}
This function checks whether a vehicle has activated nitro as set by [[setVehicleNitroActivated]] or the player.
 
{{Warning|Function is not working correctly.}}
 
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool isVehicleNitroActivated ( vehicle theVehicle )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool isVehicleNitroActivated ( vehicle theVehicle )</syntaxhighlight>  
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==Example==
==Example==
<section name="Client" class="client" show="true">
This example creates an explosion if nitro is activated.
This example creates an explosion if nitro is activated.
<syntaxhighlight lang="lua">local iTickCount
<syntaxhighlight lang="lua">local iTickCount
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end
end
end
end
addEventHandler("onClientRender", root, explodeNitrousVehicle)</syntaxhighlight>
addEventHandler("onClientRender", root, explodeNitrousVehicle)
 
</syntaxhighlight>
==Requirements==
</section>
{{Requirements|n/a|1.3.1-9.04993|}}


==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}

Latest revision as of 17:10, 7 November 2024

This function checks if nitro is activated on the vehicle.

[[|link=|]] Warning: Only works if the vehicle is streamed in.

Syntax

bool isVehicleNitroActivated ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle, which you want to check for an activation.

Returns

Returns true if the nitro is currently activated on the vehicle, false otherwise.

Example

Click to collapse [-]
Client

This example creates an explosion if nitro is activated.

local iTickCount

function explodeNitrousVehicle()
	if isPedInVehicle(localPlayer) then -- Check if the player is in a vehicle
		local pVehicle = getPedOccupiedVehicle(localPlayer)
		if pVehicle and getVehicleUpgradeOnSlot(pVehicle, 8) then -- Check if the vehicle has nitrous added in it
			local fVelX, fVelY, fVelZ = getElementVelocity(pVehicle)
			if isVehicleNitroActivated(pVehicle) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then -- Check if the nitro is activated and the vehicle is not moving
				if not iTickCount or getTickCount() - iTickCount > 100 then
					local fX, fY, fZ = getElementPosition(pVehicle)
					createExplosion(fX, fY, fZ, 10, true, -1.0, false) -- Create an explosion in the vehicle
					iTickCount = getTickCount()
				end
			end
		end
	end
end
addEventHandler("onClientRender", root, explodeNitrousVehicle)

See Also