IsVehicleNitroActivated: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Example made a bit clearer and comments added, fixed typos.) |
||
Line 2: | Line 2: | ||
{{Client function}} | {{Client function}} | ||
{{New feature/item|4.0132|1.3.1|4993| | {{New feature/item|4.0132|1.3.1|4993| | ||
This function | This function checks if nitro is activated on the [[vehicle]]. | ||
}} | }} | ||
This function checks whether a vehicle has activated nitro as set by [[setVehicleNitroActivated]] or the player. | |||
{{Warning|Function not working correctly}} | |||
{{Warning|Function is not working correctly.}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool isVehicleNitroActivated ( vehicle theVehicle )</syntaxhighlight> | <syntaxhighlight lang="lua">bool isVehicleNitroActivated ( vehicle theVehicle )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''' The [[vehicle]] which you want to check for an activation. | *'''theVehicle''' The [[vehicle]], which you want to check for an activation. | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the nitro is activated | Returns ''true'' if the nitro is currently activated on the vehicle, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example | This example creates an explosion if nitro is activated. | ||
<syntaxhighlight lang="lua">local iTickCount | <syntaxhighlight lang="lua">local iTickCount | ||
function explodeNitrousVehicle() | |||
if isPedInVehicle(localPlayer) then -- Check if the player is in a vehicle | |||
local pVehicle = getPedOccupiedVehicle(localPlayer) | |||
if pVehicle and getVehicleUpgradeOnSlot(pVehicle, 8) then -- Check if the vehicle has nitrous added in it | |||
local fVelX, fVelY, fVelZ = getElementVelocity(pVehicle) | |||
if isVehicleNitroActivated(pVehicle) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then -- Check if the nitro is activated and the vehicle is not moving | |||
if not iTickCount or getTickCount() - iTickCount > 100 then | |||
local fX, fY, fZ = getElementPosition(pVehicle) | |||
createExplosion(fX, fY, fZ, 10, true, -1.0, false) -- Create an explosion in the vehicle | |||
iTickCount = getTickCount() | |||
end | end | ||
end | end | ||
end | end | ||
end | end | ||
)</syntaxhighlight> | end | ||
addEventHandler("onClientRender", root, explodeNitrousVehicle)</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 11:25, 14 March 2013
This function checks whether a vehicle has activated nitro as set by setVehicleNitroActivated or the player.
Syntax
bool isVehicleNitroActivated ( vehicle theVehicle )
Required Arguments
- theVehicle The vehicle, which you want to check for an activation.
Returns
Returns true if the nitro is currently activated on the vehicle, false otherwise.
Example
This example creates an explosion if nitro is activated.
local iTickCount function explodeNitrousVehicle() if isPedInVehicle(localPlayer) then -- Check if the player is in a vehicle local pVehicle = getPedOccupiedVehicle(localPlayer) if pVehicle and getVehicleUpgradeOnSlot(pVehicle, 8) then -- Check if the vehicle has nitrous added in it local fVelX, fVelY, fVelZ = getElementVelocity(pVehicle) if isVehicleNitroActivated(pVehicle) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then -- Check if the nitro is activated and the vehicle is not moving if not iTickCount or getTickCount() - iTickCount > 100 then local fX, fY, fZ = getElementPosition(pVehicle) createExplosion(fX, fY, fZ, 10, true, -1.0, false) -- Create an explosion in the vehicle iTickCount = getTickCount() end end end end end addEventHandler("onClientRender", root, explodeNitrousVehicle)
Requirements
This template will be deleted.
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates