IsVehicleNitroRecharging: Difference between revisions

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This function checks if nitro is recharging on the [[vehicle]].
This function checks if nitro is recharging on the [[vehicle]].
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{{Warning|Only works if the vehicle is steamed in}}
{{Warning|Only works if the vehicle is streamed in.}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool isVehicleNitroRecharging ( vehicle theVehicle )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool isVehicleNitroRecharging ( vehicle theVehicle )</syntaxhighlight>  

Revision as of 19:07, 15 June 2021

This function checks if nitro is recharging on the vehicle.

[[|link=|]] Warning: Only works if the vehicle is streamed in.

Syntax

bool isVehicleNitroRecharging ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle, which you want to check for recharging.

Returns

Returns true if the nitro is currently recharging on the vehicle, false otherwise.

Example

This example will print if vehicle's nitro is already recharging

addCommandHandler("checknitro",function ()
    local pedVeh = getPedOccupiedVehicle(localPlayer)
    if pedVeh then
        if isVehicleNitroRecharging(pedVeh) then
            outputChatBox("Your vehicle's nitro is recharging.",255,255,0)
        end
    end
end)

Requirements

This template will be deleted.

See Also