IsVehicleWheelOnGround: Difference between revisions
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==Example== | ==Example== | ||
This example displays four colored rectangles on the screen. If the wheel is colliding, the rectangle will be green, otherwise it will be red. | |||
This example | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local Green = tocolor(0, 255, 0, 255) | local Green = tocolor(0, 255, 0, 255) | ||
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) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client_vehicle_functions}} | {{Client_vehicle_functions}} |
Revision as of 09:36, 2 July 2018
This function returns a boolean whether the vehicle's wheel is on ground (true) or in air (false).
Note: In vehicles with 3 wheels, the wheels are combined 2 in 1, in motorbikes only the left - "front_left" and "rear_left"
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Syntax
bool isVehicleWheelCollided ( vehicle theVehicle, string|int wheel )
OOP Syntax Help! I don't understand this!
- Method: vehicle:isWheelCollided(...)
Required Arguments
- theVehicle The vehicle, which you want to check.
- wheel The wheel name or number, see list below:
"front_left"
or 0"rear_left"
or 1"front_right"
or 2"rear_right"
or 3
Returns
Returns true if the vehicle wheel is on ground/collided, false otherwise.
Example
This example displays four colored rectangles on the screen. If the wheel is colliding, the rectangle will be green, otherwise it will be red.
local Green = tocolor(0, 255, 0, 255) local Red = tocolor(255, 0, 0, 255) addEventHandler( "onClientRender", root, function( ) local theVehicle = getPedOccupiedVehicle( localPlayer ) if isElement( theVehicle ) then dxDrawRectangle( 100, 100, 20, 20, isVehicleWheelCollided( theVehicle, 0 ) and Green or Red ) dxDrawRectangle( 100, 140, 20, 20, isVehicleWheelCollided( theVehicle, 1 ) and Green or Red ) dxDrawRectangle( 140, 100, 20, 20, isVehicleWheelCollided( theVehicle, 2 ) and Green or Red ) dxDrawRectangle( 140, 140, 20, 20, isVehicleWheelCollided( theVehicle, 3 ) and Green or Red ) end end )
See Also
- addVehicleUpgrade
- areVehicleLightsOn
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleAdjustableProperty
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleController
- getVehicleCurrentGear
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleDummyPosition
- getVehicleEngineState
- getVehicleGravity
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelFromName
- getVehicleModelWheelSize
- getVehicleName
- getVehicleNameFromModel
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgrades
- getVehicleUpgradeSlotName
- getVehicleVariant
- getVehicleWheelFrictionState
- getVehicleWheelScale
- getVehicleWheelStates
- isTrainChainEngine
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleTaxiLightOn
- isVehicleWheelOnGround
- isVehicleWindowOpen
- removeVehicleUpgrade
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleAdjustableProperty
- setVehicleColor
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDamageProof
- setVehicleDirtLevel
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleDummyPosition
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleGravity
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen