IsVehicleWheelOnGround: Difference between revisions

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==Example==
==Example==
<section name="Client" class="client" show="true">
This example displays four colored rectangles on the screen. If the wheel is colliding, the rectangle will be green, otherwise it will be red.
This example allows a player to lock his vehicle when he is inside it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local Green = tocolor(0, 255, 0, 255)
local Green = tocolor(0, 255, 0, 255)
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)
)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}

Revision as of 09:36, 2 July 2018

This function returns a boolean whether the vehicle's wheel is on ground (true) or in air (false).

[[{{{image}}}|link=|]] Note: In vehicles with 3 wheels, the wheels are combined 2 in 1, in motorbikes only the left - "front_left" and "rear_left"

Syntax

bool isVehicleWheelCollided ( vehicle theVehicle, string|int wheel )

OOP Syntax Help! I don't understand this!

Method: vehicle:isWheelCollided(...)


Required Arguments

  • theVehicle The vehicle, which you want to check.
  • wheel The wheel name or number, see list below:
    • "front_left" or 0
    • "rear_left" or 1
    • "front_right" or 2
    • "rear_right" or 3

Returns

Returns true if the vehicle wheel is on ground/collided, false otherwise.

Example

This example displays four colored rectangles on the screen. If the wheel is colliding, the rectangle will be green, otherwise it will be red.

local Green = tocolor(0, 255, 0, 255)
local Red = tocolor(255, 0, 0, 255)

addEventHandler( "onClientRender", root,
    function( )
        local theVehicle = getPedOccupiedVehicle( localPlayer )

        if isElement( theVehicle ) then
            dxDrawRectangle( 100, 100, 20, 20, isVehicleWheelCollided( theVehicle, 0 ) and Green or Red )
            dxDrawRectangle( 100, 140, 20, 20, isVehicleWheelCollided( theVehicle, 1 ) and Green or Red )
            dxDrawRectangle( 140, 100, 20, 20, isVehicleWheelCollided( theVehicle, 2 ) and Green or Red )
            dxDrawRectangle( 140, 140, 20, 20, isVehicleWheelCollided( theVehicle, 3 ) and Green or Red )
        end
    end
)

See Also