IsVehicleWheelOnGround: Difference between revisions

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m (Fixed use of deprecated function.)
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{{Client function}}
{{Client function}}
{{New feature/item|3.0160|1.6.0|11854|
{{New feature/item|3.0160|1.5.5|11854|
This function returns a boolean whether the [[vehicle]]'s wheel is on ground (true) or in air (false).
This function returns a boolean whether the [[vehicle]]'s wheel is on ground (true) or in air (false).
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Revision as of 21:49, 1 July 2018

This function returns a boolean whether the vehicle's wheel is on ground (true) or in air (false).

[[{{{image}}}|link=|]] Note: In vehicles with 3 wheels, the wheels are combined 2 in 1, in motorbikes only the left - "front_left" and "rear_left"

Syntax

bool isVehicleWheelCollided ( vehicle theVehicle, string|number wheel )

Required Arguments

  • theVehicle The vehicle, which you want to check.
  • wheel The wheel name or number, see list below:
    • "front_left" or 0
    • "rear_left" or 1
    • "front_right" or 2
    • "rear_right" or 3

Returns

Returns true if the vehicle wheel is on ground/collided, false otherwise.

Example

Click to collapse [-]
Client

This example allows a player to lock his vehicle when he is inside it.

Green = tocolor(0,255,0,255)
Red = tocolor(255,0,0,255)
addEventHandler("onClientRender",root,function()
    local veh = getPedOccupiedVehicle ( localPlayer )
    if isElement(veh)then
        dxDrawRectangle(100,100,20,20,isVehicleWheelCollided(veh,0) and Green or Red)
        dxDrawRectangle(100,140,20,20,isVehicleWheelCollided(veh,1) and Green or Red)
        dxDrawRectangle(140,100,20,20,isVehicleWheelCollided(veh,2) and Green or Red)
        dxDrawRectangle(140,140,20,20,isVehicleWheelCollided(veh,3) and Green or Red)
    end
end

See Also