IsVehicleWheelOnGround

From Multi Theft Auto: Wiki
Revision as of 11:37, 30 April 2021 by Toliak (talk | contribs) (Type unions are '/', not '|'. See triggerLatentClientEvent, hasObjectPermissionTo, banPlayer, etc.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function returns a boolean whether the vehicle's wheel is on ground (true) or in air (false).

[[{{{image}}}|link=|]] Note: In vehicles with 3 wheels, the wheels are combined 2 in 1, in motorbikes only the left - "front_left" and "rear_left"

Syntax

bool isVehicleWheelOnGround ( vehicle theVehicle, string/int wheel )

OOP Syntax Help! I don't understand this!

Method: vehicle:isWheelOnGround(...)


Required Arguments

  • theVehicle The vehicle, which you want to check.
  • wheel The wheel name or number, see list below:
    • "front_left" or 0
    • "rear_left" or 1
    • "front_right" or 2
    • "rear_right" or 3

Returns

Returns true if the vehicle wheel is on ground/collided, false otherwise.

Example

This example displays four colored rectangles on the screen. If the wheel is colliding, the rectangle will be green, otherwise it will be red.

local Green = tocolor(0, 255, 0, 255)
local Red = tocolor(255, 0, 0, 255)

addEventHandler( "onClientRender", root,
    function( )
        local theVehicle = getPedOccupiedVehicle( localPlayer )

        if isElement( theVehicle ) then
            dxDrawRectangle( 100, 100, 20, 20, isVehicleWheelOnGround ( theVehicle, 0 ) and Green or Red )
            dxDrawRectangle( 100, 140, 20, 20, isVehicleWheelOnGround ( theVehicle, 1 ) and Green or Red )
            dxDrawRectangle( 140, 100, 20, 20, isVehicleWheelOnGround ( theVehicle, 2 ) and Green or Red )
            dxDrawRectangle( 140, 140, 20, 20, isVehicleWheelOnGround ( theVehicle, 3 ) and Green or Red )
        end
    end
)

See Also