MakePedUseGun: Difference between revisions
Jump to navigation
Jump to search
m (May not be Deprecated after all.) |
|||
Line 29: | Line 29: | ||
--add an example here | --add an example here | ||
</syntaxhighlight> | </syntaxhighlight> | ||
function createPed () | |||
ped = createPed ( 87, 0, 0, 5 ) -- Create our ped.. | |||
givePlayerWeapon ( ped, 31, 200 ) -- guve our ped weapon | |||
pedtarget = createPed ( 88, 0, 3, 5 ) -- Create our target ped.. | |||
makePedUseGun ( ped, 2, pedtarget ) -- and make ped to kill pedTarget | |||
end -- end function createPed | |||
addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createPed ) -- attach event to function createped | |||
==See Also== | ==See Also== | ||
{{Client_ped_functions}} | {{Client_ped_functions}} | ||
[[Category:Needs_Example]] | [[Category:Needs_Example]] |
Revision as of 15:38, 27 July 2010
This function is used to force a ped to use a gun.
Syntax
bool makePedUseGun ( ped thePed, int useType, element target )
Required Arguments
- thePed: The ped you wish to force the use of a gun upon.
- useType: How the weapon should be used, will accept the following values:
- 0: Do nothing
- 1: Aim weapon
- 2: Fire
- 3: Burst-fire
- 4: Reload
- 5: Pistolwhip (Weapon melee)
- 6: Cancel use
- 7: Cancel use immediately
- target: An element referring to the target that the ped will use its weapon against.
Returns
Returns true if the command was successful, false otherwise.
Example
This page lacks an example
--add an example here
function createPed ()
ped = createPed ( 87, 0, 0, 5 ) -- Create our ped.. givePlayerWeapon ( ped, 31, 200 ) -- guve our ped weapon pedtarget = createPed ( 88, 0, 3, 5 ) -- Create our target ped.. makePedUseGun ( ped, 2, pedtarget ) -- and make ped to kill pedTarget
end -- end function createPed addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createPed ) -- attach event to function createped
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle